Middleware reference outdoor renderer, 100% integrated with Grome pipelines, directly from the makers of the editor.
Out-of-the-box solution for scenes created in Grome or other world modeling packages. Well documented and with backing support from the developers.
Render large areas of terrain, water, vegetation and other decoration layers in various engines, games and 3D simulation applications.
Available for professional companies and indie developers. Company licenses have full access to the engine source and premium support. Indies can use the engine free of charge for non-commercial products.
Latest News: 4/4/2012 We are currently preparing version 3.0 of the engine which will be ready soon. Preview builds are available, contact us for details.
Whatever function we need I could get it done in time. Hakkyu Kim, CEO IMC Games Co., Ltd., http://www.imc.co.kr/
When we met Grome and Graphite,
our productivity improved beyond our expectation. Ju Heon Lee CEO Pseudoware Co., Ltd. http://www.pseudoware.co.kr/
100% identical and optimized rendering of Grome scenes.
DirectX and OpenGL rendering support.
Used by professional companies for PC, Xbox360 and PS3 platforms.
Very flexible and capable of integration into any engine.
Modular with the possibility of disabling, changing or additions of modules for: memory allocator, console, texture and geometry managers, visibility algorithms.