Grome For Engines
Support for 3rd Party Engines
Quad Software is commited to offer out-of-the-box integration Grome Editor for many known 3D engines.
Support for Engines
Default Formats |
Grome comes with multiple default out-of-the-box supported formats as described here.
User can extend the default formats using the Grome SDK. |
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Graphite
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Graphite is Quad Software reference renderer for Grome editor. The binary middleware library is offered for free for Grome 2 clients. Full source code licensing is availble for professional companies. More information here. |
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Unity3D
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This integration contains a series of tutorials that demonstrates how to import and render Grome terrain inside Unity3D engine. More information here. |
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Ogre3D
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Integration with Ogre3D engine available through special classes and interoperability with Graphite. More information here. |
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Torque Game Engine Advanced
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Support (binaries, source, video tutorials) for GarageGames' TGEA can be found here. |
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OpenSceneGraph
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Integration with OpenSceneGraph engine available as export to osg and ive formats. More information here. |
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UDK (Unreal Development Kit) |
Beta version of UDK exporter comming soon. |
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Unreal3 Professional Users |
Integration with Unreal3 is available via Unreal Developer Network (accesible to Unreal3 clients). |
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3D Game Studio |
Beta version of 3DGameStudio exporter comming soon. |
Forum Support
More information can be aqcuired from engines support dedicated forum.
Legal Notices
© 2000-2011 Quad Software. All Rights Reserved. Grome Editor is registered trade mark of Quad Software SRL.
All other trademarks are the property of their respective owners.
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