|

| New Types of Layers |

Terrain + water + vegetation + massive population of objects = complete outdoor modeling solution |
New Tools |

More advanced erosion and fractal generators and other new tools. Improvements to the existing tools. |
SDK Additions |

Support for new formats, new types of plugins and extension to the current SDK interfaces. |
Customization Program for Professional Studios |

Based on years of experience working for professional companies in the game development and 3D simulation fields, we’ve opened our Grome pipeline customization program. Professional companies can now obtain a proven, documented, time-saving editing and rendering pipeline specifically designed for their projects. More details here. |

Related Links
Graphite Middleware Library Home Page
|
Client Testimonials

“Grome is a creative tool,
which has enabled us to create
life-like geographical locations”
Söröss Attila, Head of Studio
Eidos Hungary

“It is a easy-to-learn tool with
extremely spectacular results.
Grome is a powerful weapon/tool
in the hands of a creative person.”
George Bordeanu
Level Designer
Blazing Angels 2, Ubisoft

“I’ve been looking for a editor
with ease of use, functionality and extensibility and my final choice
is Grome”
Hakkyu Kim, CEO
IMC Games Co., Ltd.

"Grome delivers an output that's
visually superior to any tool
I've seen so far"
Henrik Hedlund
Saab Bofors Dynamics
|