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Grome makes creation and editing of large terrain areas an easy task. Take the video tour and discover the main features.
Version Features
Explore the new features of version 3
Get support and information on dedicated forums.
Download Demo
Test the editor demo version.
Customizion Work
Customized builds as part of under-contract work are available for professional studios.
Graphite Renderer
Optimized outdoor renderer offered to Grome clients.
Features Video Tour
 Scene Management

Large landscapes made of multiple zones with any size, in any direction and with different resolutions.

Snap tools used to create neighbor zones with automatic border stitching even for different resolutions.

Real-time rendering using industry standard OpenGL API.
Optimized scene management for massive working data. Special editing terrain LOD. Multiple selection modes. Custom swap system that allows to selectively discard portions of scene from memory.

Click to play
 Layers Operations

Entire terrain data is organized per layers. Novel layered system that facilitates operations on multiple zones at once while still allows individual zone settings.

Multiple layers of heightmaps that can be used to separately operate on distinct terrain geometrical features.

Unlimited layers of textures with various shading settings to add realistic color details. Arbitrary oriented texture mapping that can be used to map textures vertically, horizontally or with any rotation on terrain slopes.

Multiple selection layers that can restrict terrain geometry operations only to desired areas.

Click to play
 Terrain Creation

Procedural creation of geometry using fractal algorithms and natural erosion. Control parameters like application zone, density and scaling.

Procedurally create textures based on terrain features like altitude, slope and orientation.

Create realistic shadows with shadowmap generation.

Procedurally or manually create selection layers based on terrain geometry.

Have local control using brushes with custom masks, orientation, sizes and strength.

Click to play
 Advanced Objects Management

Visually create single instances or use the object brush to spawn multiple objects at once. Control spawning area density, size, orientation, altitude and depth.

Use numeric inputs or visual gizmos to transform single or multiple instances.

Control linking properties between instances and terrain. Make instances follow terrain orientation, snap to terrain while transforming and react to terrain modifications.

Click to play
 Note: the movies frame rates don’t reflect the actual editor performance as they are affected by recording and encoding.
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