Large landscapes made of multiple zones with any size, in any direction and with different resolutions.
Snap tools used to create neighbor zones with automatic border stitching even for different resolutions.
Real-time rendering using industry standard OpenGL API. Optimized scene management for massive working data. Special editing terrain LOD. Multiple selection modes. Custom swap system that allows to selectively discard portions of scene from memory.
Entire terrain data is organized per layers. Novel layered system that facilitates operations on multiple zones at once while still allows individual zone settings.
Multiple layers of heightmaps that can be used to separately operate on distinct terrain geometrical features.
Unlimited layers of textures with various shading settings to add realistic color details. Arbitrary oriented texture mapping that can be used to map textures vertically, horizontally or with any rotation on terrain slopes.
Multiple selection layers that can restrict terrain geometry operations only to desired areas.