Grome - Torque Game Engine Advanced support
Quad Software and GarageGames offers Grome support for Torque engine. View Official Press Release.
This support includes Grome exporter to Torque (working for both Grome Professional and Standard editions), full source code, documentation, tutorials and technical support:
Quick Start
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Easy to use, backed up by extensive documentation and video tutorials, Grome support for Torque offers engine developers a powerful tool to easily create limitless, natural looking landscapes.
Follow these simple steps to have Grome plugin up and running, create Torque compatible maps and visualize them in the engine.
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Terrain Exporter
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Version: 2.00 (07/16/2009) for Grome 2
Download Now!
Version: 1.21 (07/23/2008) for Grome 1
Download Now!
Change Log
Install instructions:
Download plugin archive and unpack it into Plugins directory inside Grome installation folder. Overwrite old version if necessary.
NOTE: make sure you have latest Grome version (1.20.19 for Grome 1 or Grome 2)!
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For users that need to extend the exporter we also offer full source code:
Grome 1 Plugin Source
Grome 2 Plugin Source
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Video Tutorials
Tutorial: Creating ATLAS Terrain
Author: James McLellan - http://dev.ironfoot.co.uk
Date: 02/29/2008
Video Part 1: Creating Terrain Geometry in Grome
Video Part 2: Texturing Terrain in Grome
Video Part 3: Generating Lightmap and Exporting The Scene
Video Part 4: Visualize Final Result in Torque Engine
Data Files: Grome Map (unpack in Grome build),
Atlas Final Map (use with Torque FPS Starter Kit)

Additional Support
Official Grome support for Torque forum.
For more information about Grome editor go to editor homepage.
For details about Torque engine refer to GarageGames website.
Legal Notices
Torque Engine, Torque Game Engine Advanced, ATLAS Engine, GarageGames.com are registered trade marks of GarageGames Inc.
© 2008 Quad Software. All Rights Reserved. Grome Editor is registered trade mark of Quad Software SRL. |

“Our community has asked for a reliable way to generate and edit massive terrains handled by ATLAS, and Grome is an excellent solution"
Brett Seyler
VP of Business Development
GarageGames

“The Torque community will love working with Grome and it should bring an immediate increase in the visual quality of their scenes"
Adrian Licuriceanu
Technical Director
Quad Software

Visit our forum for
Grome-Torque Support
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