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 Usage of the SDK « View previous topic :: View next topic » 
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Hunnenkoenig
PostPosted: Fri Apr 06, 2007 6:30 pm    Post subject: Usage of the SDK Reply with quote



Joined: 04 Mar 2007
Posts: 42
Location: Vienna/Budapest

You told, the SDK can be used on any PC without activation.

I don't find, how I can start the SDK alone. Please let me know, what I can tell our programmer to use it.

Sorry if it's in the manual... i didn't read it yet... (I don't like manuals Embarassed )
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ALicu
PostPosted: Fri Apr 06, 2007 6:37 pm    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1326

You can create and compile plugins on any computer you copy the SDK (just copy the SDK directory). You will need a programming IDE (Visual C, Code Blocks etc) for compiling.

Testing cannot be done on demo versions (since you cannot use plugins to save the data). So for testing of the created plugins you need to copy them on the licensed computer (just copy the plugin in the Plugins directory inside Grome installation folder).

Better, just give the SDK directory from the Grome installation to your lead programmer, he will know what to do with it Smile. The only problem for him is that he cannot test the plugin himself, he needs a licensed computer for that (as with any pluginable application, e.g. Max, Photoshop etc) so he needs to copy it to the artist computer and test it.
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Hunnenkoenig
PostPosted: Fri Apr 06, 2007 7:06 pm    Post subject: Reply with quote



Joined: 04 Mar 2007
Posts: 42
Location: Vienna/Budapest

Ok, thanks. Now it's clear.
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