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 Using COLLADA plugin « View previous topic :: View next topic » 
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PostPosted: Thu May 31, 2012 12:30 pm    Post subject: Using COLLADA plugin Reply with quote

Joined: 12 Feb 2007
Posts: 1328


For all of you who are using Collada to import geometry data in Grome, here are some tips:

- I recommend using OpenCollada plugins:
Default plugins for 3DS Max, Maya etc are pretty buggy.
Let us know if you don't find a plugin version for your modeler. We may be able to compile the plugin for you.

- Make sure you choose to triangulate the data upon export. Grome supports only triangles (not other types of polygons).

- I recommend you place object inside Libraries/Objects folder in Grome. You can place them anywhere on the disk but placing them in the Libraries will help you when you are moving the scene to another computer. All the files that are in Libraries folder are saved in your scene with relative paths. On the other hand, files saved outside the Grome installation folder are saved as complete paths, so the same path needs to be used on another computer too in order for your scene to find all the assets.

- Place images used in collada file in the folder where the file is or in one of its subfolders.

- Use one geometric entity per file (for example don't place your entire collection of objects in one file). The entity can have multiple surfaces and materials. When opened in Grome browser you will see all the individual parts. Last in the list you will see a group of all the parts combined as described in the scene graph inside collada file. This can be spawn on the map in order to use the entire content of the file as a whole.

For any other problems please contact us for support.

Kind Regards,
Adrian Licu
Quad Software
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