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| MPujol |
Posted: Mon Mar 15, 2010 10:07 am Post subject: Write brush or tool plugin ? |
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Joined: 15 Mar 2010 Posts: 8
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Hello,
I’m a new user of Grome and I start writing plugin’s.
I have a question about limitations. Is there possibility to write a plugin which act like a brush tool.
I saw that utility plugins are blocking, and in trigger plugins I found only event like “before saving” or “deleted”.
Is it possible to have a direct feedback of user event on the ground?
Regards |
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| ALicu |
Posted: Mon Mar 15, 2010 11:29 am Post subject: |
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Joined: 12 Feb 2007 Posts: 1257
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Hi,
We can add a special trigger when a built-in brush is applied to terrain (for example: BeginBrush and EndBrush events) but this will work only on already existent brushes. The SDK is limited so you cannot create your own tools (these tools can be created as part of customization program with our team).
Regards,
Adrian L. |
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| MPujol |
Posted: Mon Mar 15, 2010 1:08 pm Post subject: |
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Joined: 15 Mar 2010 Posts: 8
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| Thank you for your fast answer. |
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| ALicu |
Posted: Mon Mar 15, 2010 1:13 pm Post subject: |
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Joined: 12 Feb 2007 Posts: 1257
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Oh and forgot to tell you, we do plan to add the possibility in the future for the user to construct its own brushes from predefined blocks of operators. You can then simply define a new brush by linking, for example, the elevation and color painter modifiers, so when you elevate terrain surface you also paint a texture. And this system being done, then it is a small step to allow the user to include its own operations (defined by a special plugin type or script) per data when applying a brush. But this is a feature planned for a build relatively far in the future so I cannot give you a certain release date.
Regards,
Adrian |
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| MPujol |
Posted: Mon Mar 15, 2010 1:26 pm Post subject: |
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Joined: 15 Mar 2010 Posts: 8
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Ok, for now I will not consider use this feature. My initial question was to be sure of the exact limitations of grome plugins and help me to use them at the best.
Regards |
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