Author |
Message
|
Mihai |
Posted: Fri Mar 16, 2007 3:49 pm Post subject: New Map |
|
|
Joined: 26 Jan 2007 Posts: 85
|
Hello,
Another sample map...
I’ve created 8 by 8 terrain zones. Each zone is made of 256x256 tiles
with 4 meters per tile so the map is approx. 8 by 8 km. I’ve used a
fractal filter and then procedurally applied texture layers (vertical
mapping for rocks). Then placed some objects and used the object brush
to place some grass planes (with a LOD distance so they appear only
around the camera). All screenshots are from editor and scaled down a
bit. Final shot is from an working session showing the material layers.
Entire scene was done in approximately 30 mins. A level work can be
very
fast once you know all the settings and save them in tools presets.
Best Regards,
Mihai Daranga
 |
|
Back to top |
|
 |
makit3d |
Posted: Fri Mar 16, 2007 5:35 pm Post subject: |
|
|
Joined: 10 Feb 2007 Posts: 123
|
Fascinating to see the speed with which this can be done. Beautiful work, Mihai. Do you create all of your terrain map within the editor ( assume this is true)? |
|
Back to top |
|
 |
Mihai |
Posted: Fri Mar 16, 2007 6:01 pm Post subject: |
|
|
Joined: 26 Jan 2007 Posts: 85
|
Yes all the terrain is done in Grome . Procedural fractals give you all the terrain detail that you need very fast , you can play with the presets from FractalNoise and you will obtain good results.
The presets are setup to give best result when you have meters as you world units but you can change the tool scaling to match any units.
It's much more easy to use fractals to obtain a better looking map than to import a HF, because you get immediate visual feedback as you play around with parameters, you can combine multiple layers of fractals and also it saves you a lot of time. Usually, if you want real life map, you import its general features, but with Grome you can give it much needed player level details. |
|
Back to top |
|
 |
|