www.quadsoftware.com
FAQ  FAQ   Search  Search   Memberlist  Memberlist   Usergroups  Usergroups
Register  ::  Log in Log in to check your private messages


Post new topic  Reply to topic
 Faster Texturing « View previous topic :: View next topic » 
Author Message
mrhiggens
PostPosted: Thu Sep 03, 2009 1:20 am    Post subject: Faster Texturing Reply with quote



Joined: 28 Feb 2009
Posts: 14

Hi,

I have created about a 200km2 area and I was wondering if there was anyway to procedurally texture the whole thing at once and get the system to just unswap, apply the texture and then swap back? Maybe there is a way but i have no idea to do this.

Any help on this would be great as atm i can only do it by unswapping and applying the texture one small area at a time which is way too time consuming (which is why i didn't even try doing the whole 200km2 area)
Back to top
View user's profile Send private message
ALicu
PostPosted: Thu Sep 03, 2009 5:36 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1326

Hi,

Please refer to this thread:
http://www.quadsoftware.com/forum/viewtopic.php?t=305

It is discussed there how to apply ShadowMap tool using scripts on all the scene zones. One can apply any tool using this method (MaskGen).

In the future (Grome 2.x or 3) we do plan to have an option so when you apply a tool to be globally processed, the terrain taking care of swapping / unswapping zones.

Regards,
Adrian L.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic  Reply to topic Page 1 of 1

Jump to:  



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Based on a template by Dustin Baccetti
Powered by phpBB © 2001, 2005 phpBB Group