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| RS Digital Studio |
Posted: Sun Jul 05, 2009 6:34 am Post subject: Skybox uv's are wrong |
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Joined: 18 Aug 2008 Posts: 13
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Got 2 hrs into a level and skybox textures are stretched in one axis around sky box , its not memory as still there after re-boot
it comes right if you look directly up. |
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| ALicu |
Posted: Sun Jul 05, 2009 1:27 pm Post subject: |
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Joined: 12 Feb 2007 Posts: 1259
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Hi,
Is this happening for all the scenes? Or is there a particular scene (with water, details or other elements) that triggers the error?
Regards,
Adrian L. |
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| RS Digital Studio |
Posted: Mon Jul 06, 2009 12:33 am Post subject: |
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Joined: 18 Aug 2008 Posts: 13
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Yes its related to the water when i delete the water the sky comes right but I am not going to pursue it until the tuts for the water are up as I can not figure out out to load water , the docs need a step by step section..in my opinion .
I believe its all because the water hasnt been created properly on my part |
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| ALicu |
Posted: Wed Aug 05, 2009 8:21 am Post subject: |
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Joined: 12 Feb 2007 Posts: 1259
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Hi,
We've modified the sky material and it seems that this problem was resolved. The fix will be present in the next update. Thank you for the report.
Regards,
Adrian L. |
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