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 Skybox uv's are wrong « View previous topic :: View next topic » 
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RS Digital Studio
PostPosted: Sun Jul 05, 2009 6:34 am    Post subject: Skybox uv's are wrong Reply with quote



Joined: 18 Aug 2008
Posts: 13

Got 2 hrs into a level and skybox textures are stretched in one axis around sky box , its not memory as still there after re-boot
it comes right if you look directly up.
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ALicu
PostPosted: Sun Jul 05, 2009 1:27 pm    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1326

Hi,

Is this happening for all the scenes? Or is there a particular scene (with water, details or other elements) that triggers the error?

Regards,
Adrian L.
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RS Digital Studio
PostPosted: Mon Jul 06, 2009 12:33 am    Post subject: Reply with quote



Joined: 18 Aug 2008
Posts: 13

Yes its related to the water when i delete the water the sky comes right but I am not going to pursue it until the tuts for the water are up as I can not figure out out to load water , the docs need a step by step section..in my opinion .
I believe its all because the water hasnt been created properly on my part
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ALicu
PostPosted: Wed Aug 05, 2009 8:21 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1326

Hi,

We've modified the sky material and it seems that this problem was resolved. The fix will be present in the next update. Thank you for the report.

Regards,
Adrian L.
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