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| duke2 |
Posted: Fri Jun 26, 2009 10:55 am Post subject: Error in swap script |
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Joined: 21 Mar 2008 Posts: 45
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| The SwapProcessing script doesn't work for me when the zones it's trying to select (in FindResidentZone are swapped). So, for example, if my zone is called "Raw Zone 0 0", it won't find that if it is swapped. If it is unswapped, it will find it, which somewhat defeats the purpose of the script. |
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| ALicu |
Posted: Mon Jun 29, 2009 2:44 pm Post subject: |
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Joined: 12 Feb 2007 Posts: 1259
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| Strange, the gGetFirstNodeByName should find the name if it swapped or not. I will try now the script and get back with a fix. |
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| ALicu |
Posted: Wed Jul 01, 2009 8:15 am Post subject: |
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Joined: 12 Feb 2007 Posts: 1259
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Hi,
I've tested the script and is processing the swapped zones. Can you send me a sample map you are trying to use (you can use licu at quadsoftware.com email address, or let me know if the file archive is bigger than 10MB, so I will send you a FTP account)?
The problem that I see though with this approach is that seam stitching is not working correctly if tools are applied on a single zone at once (the current processed zone will stitch to zero since its neighbor are all swapped or are unprocessed). I will think of a solution. Maybe a script to apply on 3 by 3 zones, or a way to deactivate stitching.
Regards,
Adrian L. |
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