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 Objects and Terrain carving « View previous topic :: View next topic » 
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makit3d
PostPosted: Sun Mar 04, 2007 5:09 pm    Post subject: Objects and Terrain carving Reply with quote



Joined: 10 Feb 2007
Posts: 123

Example: I place a building with a basement or a bunker with a lower level on a beach or other area.

Will I be able to use that object to carve a peice of the landscape out?
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ALicu
PostPosted: Sun Mar 04, 2007 5:31 pm    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1328

Yes, that’s another good point. This I think can be implemented as described in the previous post (the one with holes in the terrain) with masks marked as transparent. We plan to add various automatic interactions between objects and the terrain and one of it would be to clip the terrain (or to make its layers masks as invisible) by objects silhouette. Other interesting interactions would be to deform terrain surface based on objects placed on it (example: to make the objects sink or raise the terrain underneath), to make them participate in erosions algorithms (example: sand gathered by the wind at the base of the houses) and so on.

PS: I’ve moved this thread in the suggestions forum.
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zoombapup
PostPosted: Wed Jun 27, 2007 12:16 pm    Post subject: Reply with quote



Joined: 27 Jun 2007
Posts: 10

One thing you might want to think about, is an option to auto-flatten terrain when placing an object.

So for instance, you are placing a building, allow an option to auto flatten the footprint of the building (perhaps with some additional perimiter value) so that the building is always laid flat and so that you dont get a gap between the building and the terrain.
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ALicu
PostPosted: Wed Jun 27, 2007 12:18 pm    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1328

Yes, that's a feature that is in the todo list. The new editing system that will be present in version 2 will allow for far greater interaction between editable data (ex: place objects and paint terrain at the same time, put objects only where some material layers are, place roads and objects around them etc).
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zoombapup
PostPosted: Wed Jun 27, 2007 12:32 pm    Post subject: Reply with quote



Joined: 27 Jun 2007
Posts: 10

out of interest, if I license now, does 2 come free or as a paid upgrade?

hahaha.. I've gotten so lazy with my game stuff. I really shouldnt expect others to make tools and things that work "just for me" should I Smile
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ALicu
PostPosted: Wed Jun 27, 2007 12:40 pm    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1328

Version 2 doesn't come for free, but upgrade price would be available (I cannot give you an exact figure right now). Anyway, you have access for free to all the upgrades for the 1.xx version and as you can see from the demo version change log there are constant upgrades to the current version (version 1.1 is coming soon Wink
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zoombapup
PostPosted: Wed Jun 27, 2007 12:41 pm    Post subject: Reply with quote



Joined: 27 Jun 2007
Posts: 10

Yeah, I know, its no real problem. I'm just being a cheapo indie (as usual).
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