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ritojo
PostPosted: Thu Apr 23, 2009 2:44 am    Post subject: XNA question Reply with quote



Joined: 23 Apr 2009
Posts: 2

I just wanted to introduce myself to everyone. I am a new user to Grome. I just purchased the standard version today.

Anyway, I was wondering if anyone had any experience exporting from Grome into XNA? I'm just looking for some general information.

Thanks,
-Richard
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ALicu
PostPosted: Thu Apr 23, 2009 6:43 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1326

Hello,

You can refer to this thread from an explanation:
http://www.quadsoftware.com/forum/viewtopic.php?t=339&highlight=xna

Also, I do remember that are users that are using Grome and XNA. Maybe they can also post here sharing their experience.

Also, to be noted that even though XNA is C#, you would have to either use:
- one of the default formats (e.g. COLLADA)
- write your own export plugins and for that you will need to use C++.

I recommend using the second method and write your Grome scenes into your format by creating a simple C++ plugin.

Anyway, if you have any problems, don't hesitate to post them here and we will be more than happy to help you.

Regards,
Adrian L.
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