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| LumaArcade |
Posted: Tue Sep 23, 2008 8:56 am Post subject: Atlas File Size Optimisation |
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Joined: 12 Sep 2008 Posts: 8
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Any advice with regards to reducing the filesize of Atlas Terrain?!
I'll tell you our story here... we're porting a downloadable game from TGE to TGEA so filesize is of utmost importance... our old terrain was only 512kb, and the best I can do with Atlas is 6mb odd. We cannot reduce the mesh density any further otherwise is affects our deletion of faces, and they need to align to tunnels. _________________ Game Dev Journal
http://bydersjoint.wordpress.com |
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| ALicu |
Posted: Tue Sep 23, 2008 9:11 am Post subject: |
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Joined: 12 Feb 2007 Posts: 1259
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| I think by reducing the tree depth you will reduce the file size. But I don't think you can go much further down that 6MB. Another solution would be to just ship the raw data (as exported by Grome but compressed). Then, on the client machine, verify if the atlas is generated, and regenerated it as a first step (since ATLAS generation is made by the engine anyway, so you can run the generation script thru the game). I don't think clients will mind waiting 10 sec more at first run. |
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| LumaArcade |
Posted: Tue Sep 23, 2008 9:14 am Post subject: |
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Joined: 12 Sep 2008 Posts: 8
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Hmmm!! Not a bad point, but my script stuff exported from Grome is 8.12mb. So kinda defeats the purpose
A zip file of the atlas comes to 2mb which is a lot better
Thanks!!! _________________ Game Dev Journal
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