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cristaxi
PostPosted: Fri Jun 08, 2007 9:50 am    Post subject: Testimonials Reply with quote



Joined: 08 Jun 2007
Posts: 2

Hello all,

My name is Cristi Costescu.

I'm in the game industry for 5 years now. I was working at FunLabs for
3
years (in the modeling department for 1 year and in the level
department
for other 2 years). I left FunLabs when I was lead level design to come
to Ubisoft. I've worked in projects like U.S. Most Wanted Nowhere to
Hide - a first person shooter, Dear Hunter games, and at Ubisoft at
Blazing Angels 1 and 2 for consoles.

I like this editor a lot because of his procedural generation and the
heightmap layers feature. Erosion it's one of the best features.

I was evaluating Grome demo version editor for a while and this are
some
screenshots that I've done ...






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nitramgc
PostPosted: Fri Sep 14, 2007 9:35 am    Post subject: Reply with quote



Joined: 14 Sep 2007
Posts: 1

Hi,

First of all, thanks for those beautiful screenshots.

I have few questions :

- what was approximately the grids resolutions for the terrains meshes.
- where the textures used were taken (Grome library or own composition)
- how many textures layers were used for the 2nd screenshot (my favorite one Razz )

Sincerely

gm


Last edited by nitramgc on Mon Sep 17, 2007 8:03 am; edited 1 time in total
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cristaxi
PostPosted: Mon Sep 17, 2007 7:57 am    Post subject: Reply with quote



Joined: 08 Jun 2007
Posts: 2

Hi,
- the resolution for the terrain is 50;
- the textures used are my composition;
- in that map are 8 layers used ( I'm glad you like it:)

Have a nice day,
Taxi
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