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duke2
PostPosted: Tue Mar 25, 2008 10:01 am    Post subject: Moving zones? Reply with quote



Joined: 21 Mar 2008
Posts: 45

I already asked if you could change a terrain zone's size/resolution after it had been created and the answer was no - but can you move them? I'm working on a really big map and want to work on different areas, but i'll have to do alot of math to work out exactly where I should be placing an isolated zone if it has to match up when zones eventually meet.
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ALicu
PostPosted: Tue Mar 25, 2008 11:50 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1328

Inside Grome you cannot move terrain features directly (for now). But I think you can workaround your problem by exporting / importing parts of map from different areas (at least for the terrain geometry). You can use the default raw 16bit plugins but a dedicated plugin is preferable. You can for example develop an utility plugin that takes input from the users a rectangle area to be moved with a certain bias. Of course a built-in Grome tool (with gizmos, immediate input etc) is preferable and we will have such a tool in the future (cannot give you an exact date though). This is a good feature to have (other clients requested it) and we have it in the to-do list.
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duke2
PostPosted: Tue Mar 25, 2008 11:57 am    Post subject: Reply with quote



Joined: 21 Mar 2008
Posts: 45

Good to see it's on the list! For now i'm creating patches of 16x512 patches and swapping them out till I get to an area I want to work on.

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