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PuG
PostPosted: Fri Oct 26, 2007 8:45 am    Post subject: Auto Save Reply with quote



Joined: 04 Oct 2007
Posts: 20

Hi, back along was having a few issues using the Text exporter causing Grome to lock - I know its normally good practise to of save as often as possible, but perhaps a incremental auto save system with pre-save on export due to any unforeseen crashes?

Even if Grome just wrote out to a temp file then users can go back along and load that accordingly if they need to.

Regards!
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ALicu
PostPosted: Fri Oct 26, 2007 9:02 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1326

Yes, autosaving was a feature we've considered a while back. The problem we had with this feature is that sometimes it takes too much to save the scene. Many of our clients' maps have large scenes, including swapped terrain zones (which in case of saving must be temporarily loaded in memory). But for smaller scenes (like the ones in Standard edition) this is indeed a feature the user sometimes benefits from. I will add this feature in the to-do list, including options to turn it off, time to save etc.

Thank you for the suggestion,
Adrian L.
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