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 Suggestion: Arbitrary attributes for Objects « View previous topic :: View next topic » 
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mkolb
PostPosted: Wed Aug 22, 2007 8:46 am    Post subject: Suggestion: Arbitrary attributes for Objects Reply with quote



Joined: 21 Aug 2007
Posts: 12

Suggestion:
How about giving the possibility to add arbitrary attributes to the scene objects? That would give more flexibility for the export functions (these attributes have to be accessable from the sdk, of course) and a great boost for grome deploying also game logic, or at least the necessary attributes which drive the game logic.
Regards
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ALicu
PostPosted: Wed Aug 22, 2007 2:43 pm    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1328

Well, just in time for your wish:

http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor&target=editor_ver11

Smile

Regards,
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Mihai
PostPosted: Wed Aug 22, 2007 2:49 pm    Post subject: Reply with quote



Joined: 26 Jan 2007
Posts: 85

And not only that :
Quote:

We are proud to announce the release of Grome version 1.1

This new important program iteration contains new features like: custom scene data management, pen tablet pressure support and presets manager for settings sharing:
http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor&target=editor_ver11

We are also proud to announce Grome adoption by established game studios working on titles for both consoles and PC:
http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor&target=editor_testimonials

Our current customers have direct access to the new version and also 200+ terrain texture and objects libraries.

More on this release on the product webpage:
http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor

Regards,
Grome Development Team
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