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sadafi
PostPosted: Fri Jul 27, 2007 9:25 am    Post subject: Export formats Reply with quote



Joined: 27 Jul 2007
Posts: 7

I just bought Grome, and I am looking forward to working with Grome! Only problem is that Grome exports in .osg (OpenSceneGraph) format, and I need a .flt (OpenFlight) format file. So my question is:

1. Is there a plugin for OpenFlight? Me using time to wright an export plugin for OpenFlight is not an option, besides somebody must have done that already...

2. If not, do you know of a tool that can convert .osg to .flt?

Thank you in advance!

Thomas
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ALicu
PostPosted: Fri Jul 27, 2007 12:03 pm    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1328

Hi,

Unfortunately OpenFlight format is not public and you need some of their licensing to use it. We have various others clients working with this format so a plugin may already exist (but we are not aware of).

Unfortunately the OSG site is currently down so I cannot check on potential conversion tools.

But reading some other OSG FAQ I've also found the following potential useful information:

"How Do Import file format Not Supported by OSG?

One method would be to convert the files to a format thats is supported by OSG; you should be able to use a format conversion program such as Polytrans or Deep Exploration. These offer a good selection of import formats and the ability to output OpenFlight models." So this two programs may be able to save from an OSG saved format to OpenFlight.

Another option for you is indeed to write an export plugin. We will be more than happy to help you with the necessary support for this (we want to extend the export options of Grome). If OpenFlight SDK is pretty straightforward this should be a simple task.

Regards,
Adrian L.
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sadafi
PostPosted: Mon Jul 30, 2007 6:19 am    Post subject: Reply with quote



Joined: 27 Jul 2007
Posts: 7

Thank you Adrian, I'll look into it. If you hear of an OpenFlight plugin for Grome, please let me know.

With kind regards,
Thomas
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sadafi
PostPosted: Mon Jul 30, 2007 11:08 am    Post subject: Reply with quote



Joined: 27 Jul 2007
Posts: 7

Hi again Adrian

I have looked at Polytrans and Deep Exploration, but none of them can import OSG-files. Deep Exploration can import COLLADA files, but as i found out, textures are not included, so it is not useful.

It seems my only option is to find, or wright, an OpenFlight plugin. Thank you very much for your help!

Regards,
Thomas
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ALicu
PostPosted: Mon Jul 30, 2007 11:15 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1328

Hi, yes that would be the best approach in my opinion. As an application developer you could never cover all the export options for every client, so that's one of the reasons Grome has a SDK, so everybody can write his own custom save solution.

If you have any issues, let us know, we are more than happy to provide all the necessary information (how the scene data can be accessed, what it contains etc). We don't have access to the OpenFlight SDK but we can help you with the Grome SDK and the best way to represent its data.

Regards,
Adrian L.
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