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 numerous terrain create.. « View previous topic :: View next topic » 
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imcgames
PostPosted: Tue Jul 10, 2007 2:18 am    Post subject: numerous terrain create.. Reply with quote



Joined: 10 Apr 2007
Posts: 14

HI,

Those of terrains that we're going to creates are as following :

tiles no : 256
Edge : 50000
X Zone : 14
Z Zone : 14

and, we're planing to add lots of obeject in there.

But, as you can see from the image below, we can't create targeted terrain as many as we want.
There comes a message "Error creating the terrain zones", and unable to create more terrain.



Sometimes it crashes with a pop-up window like the image below.



Both of problem occurs when we add more terrain.
We'd like to know if it is only matter of computer specification.

Let us know if there is any way to fix it.
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ALicu
PostPosted: Tue Jul 10, 2007 7:59 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1326

There are two possible solution for this issue.

First, is to use the swap system. For this you create a part of the terrain zones (like 5 by 5) and then swap a part of them leaving only the border zones in memory (a line and a an edge of 5 zones each). After that you create another zones (using snap to existing zones). Swap part of them and continue the processing, keeping only the border zones in memory so you can align to them. Thus you can create all your zones but you cannot have them all in memory at the same time. You will have to apply the tools on part of them, swap them, and bring others to edit from swap. This will allow you for virtually unlimited terrain (is like dynamic loading but you have full control over what zones you want in memory and what you want in the swap).

Of course this method has the inconvenience that you need to edit one part of the map at one time. Another solution would be to have more memory RAM. To be noted that Grome is not limited to the number of zones you can create. You are only limited to the available RAM. The problem with this solution is that you will eventually run out of RAM anyway as your map is getting bigger and bigger (especially after you add texture layers).

Also, 32 bit applications are limited to using only 2GB of RAM (so adding more RAM than that will not help you). We plan to make a 64 bit version of Grome for the future (that will eliminate this limit impose by the operating system).

Anyway, my recommendation is to use the swap system. This will allow you to have an unlimited sized map. You usually don't apply the same tools to the entire map (you usually have different terrain features like snow area, arid area etc) so having part of the map in swap is not a problem. This will also avoid problems like running out of memory. In this case application just crashes because there is no way to get out of this situation (it has no memory to perform any operation at all).

Regards,
Adrian L.
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