www.quadsoftware.com
FAQ  FAQ   Search  Search   Memberlist  Memberlist   Usergroups  Usergroups
Register  ::  Log in Log in to check your private messages


This forum is locked: you cannot post, reply to, or edit topics.  This topic is locked: you cannot edit posts or make replies. Goto page Previous  1, 2, 3
 Unreal Development Kit « View previous topic :: View next topic » 
Author Message
ALicu
PostPosted: Fri Feb 05, 2010 1:33 pm    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1330

Oh I see. Then your errors are caused by the fact that each terrain zone is scaled based on its local maximum and minimum (which explains the difference in scaling). These errors will not be present for the UDK exporter which will deal the scaling uniformly for the entire scene (the general exporter is meant for other tasks, where the entire scene raw is needed).

For now you can use the text exporter. Yes, I know it is strange that it also saves raw files but up until some time ago it was the only way to save raw files. Raw files were added to this text exporter as an option until General exporter was introduced. Just press "Export heightmaps as 16 bit raw/png" and press the Options button next to it. From there select "Create an image for each zone" and raw format.

I hope to have the UDK exporter soon. I've already exported with it but I need to make its UI, help and do some testing.

Regards,
Adrian
Back to top
View user's profile Send private message
Zykomaniac
PostPosted: Fri Feb 05, 2010 1:45 pm    Post subject: Reply with quote



Joined: 30 Jan 2010
Posts: 18

Yeah, ok I will try that then.


EDIT: Awsome, text exporter work perfectly ^^
Back to top
View user's profile Send private message
ALicu
PostPosted: Sat Feb 06, 2010 6:31 pm    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1330

Hi,

I am glad to announce you that today I took some time to complete the exporter. You can found about it here:

http://www.quadsoftware.com/forum/viewtopic.php?p=2342#2342

This is first version so some things may not go as planned. I didn't had time to test it inside UnrealEd but it seems to produce correct files (read by G16Ed). Let me know if you have any issues.

Regards,
Adrian
Back to top
View user's profile Send private message
joskj
PostPosted: Mon Feb 08, 2010 3:12 pm    Post subject: Reply with quote



Joined: 16 Oct 2007
Posts: 11

Zykomaniac wrote:
Just to catch on regarding anti-clock and clockwise, as you said it will depend how you do it on Grome, if you rotate anti-clockwise, you need to export anti-clockwise, if you flip it 180 around, you need to export 180 turn around aswell.

But you mentioned you could rotate the texture from 1 material accordingly in udk to reduce amount of materials is true aswell. or rather, make two terrain layer materials use the same texture material, then make 1 of the terrain layers materials rotate itself 90 degrees/-90. which actually reduces cluttering of materials in UDK.

And yeah UDK converts the texture on import so in the end they are all the same format, else I'd bet there would have been info of what format it was in UDK. Smile

UDK manual isnt complete regarding formats then, because you can import DDS as well ^^

Wink was on your homepage yesterday you see joskj ; P


Finally got around to download the latest version of UDK, but I still cant seem to find where to import a DDS texture into UDK. Would realy apriciate any tips on this Zykomaniac.
Back to top
View user's profile Send private message
Zykomaniac
PostPosted: Mon Feb 08, 2010 8:42 pm    Post subject: Reply with quote



Joined: 30 Jan 2010
Posts: 18

*scratches head* I dont understand a thing, I remember having DDS in the import list, but since that when I listed what could be imported I've reinstalled January Version but now it isnt in the list anymore..*scratches head again*
Back to top
View user's profile Send private message
joskj
PostPosted: Tue Feb 09, 2010 7:56 am    Post subject: Reply with quote



Joined: 16 Oct 2007
Posts: 11

Oh well, no bigg deal, isnt a problem converting the images until we get more options in the exporter.
Back to top
View user's profile Send private message
PuckerFactor
PostPosted: Mon Sep 27, 2010 6:16 am    Post subject: Reply with quote



Joined: 28 Dec 2009
Posts: 2

So what"s the progresses on this? ....no more info since Feb 2010....Have you guys given up on this?
Back to top
View user's profile Send private message
ALicu
PostPosted: Mon Sep 27, 2010 6:44 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1330

Hi,

You can use the current version of the plug-in as described here:
http://www.quadsoftware.com/forum/viewtopic.php?p=2342#2342
to export data from Grome.
Then use the tutorial written by joskj. The current solution is usable. Using it you can get multi layer, multi zones Grome scenes into Unreal.

Regards,
Adrian L.
Back to top
View user's profile Send private message
Arthr702
PostPosted: Mon Jan 02, 2012 4:23 pm    Post subject: Reply with quote



Joined: 22 Feb 2009
Posts: 5

Hey guys,

are there an working version of the exporter for Grome 3? With the old one I got an parsing error during the start of Grome.
Back to top
View user's profile Send private message
ALicu
PostPosted: Mon Jan 02, 2012 4:42 pm    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1330

Hi,

Grome SDK is backward compatible at source level so one can just recompile the plugin to make it work with latest Grome SDK version. I will recompile the plugin and put it on site tomorrow once I am back at the office. I will let you know when the version is on site.

Regards,
Adrian L.
Back to top
View user's profile Send private message
ALicu
PostPosted: Tue Jan 03, 2012 6:34 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1330

Hi,

You can find the updated UDK exporter compiled for Grome 3 here:
http://www.quadsoftware.com/storage/ExpUDK_Grome3.zip

Just unpack the archive and then copy the two .plug files from unpacked Plugins folder into Plugins directory where Grome 3 is installed.

Let me know if you have any issues.

Kind Regards,
Adrian L.
Back to top
View user's profile Send private message
baroque2k
PostPosted: Fri Aug 11, 2017 4:17 pm    Post subject: Reply with quote



Joined: 12 May 2007
Posts: 9

Quote:


You can find the updated UDK exporter compiled for Grome 3 here:
http://www.quadsoftware.com/storage/ExpUDK_Grome3.zip



How can i download UDK exporter?
Link a seems to be broken.
Back to top
View user's profile Send private message
ALicu
PostPosted: Fri Aug 11, 2017 6:44 pm    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1330

Hi, the following link was now fixed:

http://www.quadsoftware.com/storage/udk/ExpUDK_Grome311.zip

It should work with Grome 3.1

Kind Regards,
Adrian
Quad Software
Back to top
View user's profile Send private message
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.  This topic is locked: you cannot edit posts or make replies. Goto page Previous  1, 2, 3 Page 3 of 3

Jump to:  



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Based on a template by Dustin Baccetti
Powered by phpBB © 2001, 2005 phpBB Group