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kalwalt |
Posted: Thu May 02, 2013 9:49 am Post subject: paged load mechanism |
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Joined: 22 Apr 2013 Posts: 16
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does it Graphite has a paged load mechanism to load resources (meshes, terrain elevation and texture maps) ? or this must be implemented in the engine used? |
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ALicu |
Posted: Thu May 02, 2013 10:04 am Post subject: |
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Joined: 12 Feb 2007 Posts: 1330
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Hi,
Currently Graphite is relying on the engine host for most of the background loading but we are working to change that and provide some out-of-the-box solutions. For example, the latest version, supports accessing terrain data in a thread-safe manner once you have it memory but the loading of data is not yet thread safe (unless you are using DirectX in thread safe mode).
Lately there are also some new features that rely on multi-threading. For example, virtual texturing (aka mega texturing), is also supported and allows terrain textures (diffuse and normalmaps) of up to 256000 x 256000 pixels, with their pages being streamed in background.
Kind Regards,
Adrian L. |
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kalwalt |
Posted: Thu May 02, 2013 5:03 pm Post subject: |
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Joined: 22 Apr 2013 Posts: 16
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that' very interesting! Could be another possibility for the development, i will follow carefully your future dev of this part of the Graphite engine. |
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