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Zykomaniac
PostPosted: Fri Jul 30, 2010 7:02 pm    Post subject: Reply with quote



Joined: 30 Jan 2010
Posts: 18

it is using power of two yes if its for tiles or vertices I am not sure, but I dont know how big each zone is in comparison to the heightmap, thats what I mean by tweaking the size, to figure out how many zones I need to have the proper scale without getting too big height/vertical issues and the likes
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Reliique
PostPosted: Wed Feb 27, 2013 10:20 am    Post subject: Reply with quote



Joined: 27 Feb 2013
Posts: 2

Hello guys, what about support for Hero Engine or Bigworld?

Thank you Smile
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ALicu
PostPosted: Wed Feb 27, 2013 10:27 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1326

Hi,

Hero engine we didn't had a chance to study. But from their site I see that they are supporting heightmap based terrain and multiple layers of textures. So I think you can easily integrate with them using the default Grome plugins (e.g. export heightmap as 16 bit raws, export separate masks and texture for layers and assemble the material in their editor).

For Bigworld the situation is the same. We did talked with the developer and were provided with a demo of that engine and from what we can figure out from the demo importing as raw is also possible.

In case you need some exported sample files from Grome please refer to this thread:
http://www.quadsoftware.com/forum/viewtopic.php?t=416
Especially the first link.
You can use these to try and import them in those engine.

To be noted that you can also develop your own plugins using the Grome SDK which is provided with each Grome license.

Kind Regards,
Adrian L.
Quad Software
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Reliique
PostPosted: Wed Feb 27, 2013 11:38 am    Post subject: Reply with quote



Joined: 27 Feb 2013
Posts: 2

Thank you ALicu!
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