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 Grome 2 Tutorial Shots « View previous topic :: View next topic » 
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Mihai
PostPosted: Mon Jun 22, 2009 1:12 pm    Post subject: Grome 2 Tutorial Shots Reply with quote



Joined: 26 Jan 2007
Posts: 85

Hi,

I am preparing water and vegetation tutorials for Grome 2. Here are some screenshots of an island scene I am constructing:



















Geometry was created using fractal tools and the new flowmap erosion. Textures were automatically generated using MaskGenerator.

Water was later added and colored by a special layer. Vegetation was added using a billboard decoration layer and linked to the terrain lightmap layer for proper lighting.

Regards,
Mihai
Quad Software
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duke2
PostPosted: Tue Jun 23, 2009 12:59 am    Post subject: Reply with quote



Joined: 21 Mar 2008
Posts: 45

You should add some detail by adding a second lightmap layer and generating colour based on flowmap. A level of 64 works well Smile
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Mihai
PostPosted: Sun Jun 28, 2009 9:21 am    Post subject: Reply with quote



Joined: 26 Jan 2007
Posts: 85

Another layer of lightmap in top of the one that i already created it will only make a darker terrain ..


A secondary light map will help only in certans conditions:

1. if i make a special layer of hightmap (on top ) in which i generate a some detail with some fractal (Small Alien Hills for example) or drawn by brush , and keep this layer of detail ON only until the secondary lightmap is generated . After the secondary light map is generated disable the hightmap layer so that i will have detail only in the lightmap texture and not in the hightmap (because the detail from the hightmap can bring spikes to the terrain ..so we trying to avoid that).
2. the secondary lightmap must be without much contrast in order to bring detail only from far distance .

But again Grome is very flexible so you can create your one pipeline of work ..so feel free to post here any images created with Grome and explain your pipeline .

P.S
The island created for the tutorial is 8Km x 8 Km and the tile (distance between 2 vertices ) is 5 m ..so close to the resolution of a FPS . The time to make it (at the screens stage ) was 2 hours ...of course there are a lot of detail that need to be put in order to be a level..but my purpose so far is to create a tutorial for water and vegetation Smile

Regards,
Mihai
Quad Software
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holger53
PostPosted: Wed Jul 01, 2009 1:03 pm    Post subject: Reply with quote



Joined: 28 Mar 2008
Posts: 7

Mihai,

when will the tutorial be ready?

Need it badly Rolling Eyes
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RS Digital Studio
PostPosted: Sat Jul 04, 2009 5:07 am    Post subject: Reply with quote



Joined: 18 Aug 2008
Posts: 13

We would like to know this as well ,as the tuts for Grome 2 were supposed to be up some time ago
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ALicu
PostPosted: Sat Jul 04, 2009 5:37 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1326

Hi,

We've shot most of the video, we are now assemble them and prepare the explanations. We should have them posted during next week. Thank you for your patience.

Regards,
Adrian L.
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lostbetween
PostPosted: Mon Jul 06, 2009 3:37 am    Post subject: Reply with quote



Joined: 16 Apr 2009
Posts: 94

Very excited for this!
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ALicu
PostPosted: Fri Jul 10, 2009 1:59 pm    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1326

Hello,

We've started to upload the new tutorials:
http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor&target=Editor/tutorials_index

2 new water tutorials are present there. More to come in the next few days.

Regards,
Adrian L.
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Justin
PostPosted: Fri Mar 23, 2012 10:57 am    Post subject: Reply with quote



Joined: 23 Mar 2012
Posts: 1
Location: USA

Hi, this game has great graphics, no one can say that this pics and scenes are designed or not real, hanks for sharing
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