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 Light Editing (LightEd) custom editor module? « View previous topic :: View next topic » 
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redletters
PostPosted: Thu Nov 17, 2011 2:47 pm    Post subject: Light Editing (LightEd) custom editor module? Reply with quote



Joined: 17 Nov 2011
Posts: 6

This is kind of a pre-sales question but I was looking at a tutorial that showed baking Ambient Occlusion and it mentioned: 'Using the Light Editing custom editor module (not yet present in the public build) we can also create more complex lighting. Users that don’t have this module can skip this step.'

When will the LightEd module be included in Grome?

And/or if I purchase a license can I have access to pre-release modules such as LightEd?
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ALicu
PostPosted: Thu Nov 17, 2011 3:32 pm    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1326

Hi,

You can see the module in action in the Unity3D tutorials from here: http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor&target=Editor/ForEngines/editor_unity_ios

I believe is the first tutorial that is using LightEd to create more complex shadowmaps and ambient occlusion maps.

Alternatively I can send you a trial for the WIP (Work in Progress) build which contains LightEd. For details, please drop me an email at licu at quadsoftware.com.

Kind Regards,
Adrian L.
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