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takuhiro
PostPosted: Tue Jan 12, 2010 4:44 am    Post subject: Origin of the UV value Reply with quote



Joined: 02 Dec 2009
Posts: 29

Hi.

I put the texture on heightmap
However, the origin of the UV value seems to be Left-bottom in Grome2.
Does not Grome2 have the method of adjusting the origin of the UV value to Left-Up?

Thankyou.
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takuhiro
PostPosted: Tue Jan 12, 2010 4:57 am    Post subject: Reply with quote



Joined: 02 Dec 2009
Posts: 29

Very very sorry.
It is my misunderstanding.

Please delete this topic.
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