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PostPosted: Thu Jun 18, 2009 12:36 pm    Post subject: Licensing differences? Reply with quote

Joined: 21 Mar 2008
Posts: 45

I know I can see what each license has, but it isn't exactly clear what Company has that Indie doesn't aside from the extra support. Does the indie version get roads and advanced lightmapping? Is there a chance of buying these "modules" seperately?
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PostPosted: Thu Jun 18, 2009 12:45 pm    Post subject: Reply with quote

Joined: 12 Feb 2007
Posts: 1328


The program functionality is identical for both licenses. The indie license is referring only to the price reduction we offer to encourage small developers to use Grome.

Besides this public build, the companies (the ones that bough company licenses) benefit from:
- extra support (phone, direct email contacts, dedicated FTP accounts, forum sections etc)
- possibility to acquire dongle based protection (in case multiple licenses are purchased)
- possibility to hire our in-house developers to create customized modules
- license and modify the existent customized modules

The separated modules are licensed separately and are basically out of the price range of indie developers. They are licensed under contract with one time payment and linked to all the licenses the company has. They usually come with years of support period, functionality modifications for each client and free upgrades. Their price is out of small developer budget. They are a great solution for big companies to cut costs and get proven, out-of-the-box solutions for their game development. With time some of their functionality may end up in the public build as we reach generic solutions that can be used by anybody.

In case your company has the proper budged and scheduling plans please contact us (email: contact at quadsoftware.com) and we can provide you a price quote for customization work.

Best Regards,
Adrian L.
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