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MaxDmg
PostPosted: Sat Dec 13, 2008 9:10 pm    Post subject: 3rd party Game engine support Reply with quote



Joined: 29 Nov 2008
Posts: 10

Is there any interest in building an exporter like the one for TGEA
for say Visual3d.net or Leadwerks game engines?
Visual3d.net editor sample;
http://www.visual3d.net/webmedia/sho...th_Toolset.jpg

Leadwerks Sample;
http://www.leadwerks.com/wiki/index.php?title=Image:Sandboxpromo.jpg

There are a lot of users of those engines that would love to have
Grome in their Toolbox.

Max
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ALicu
PostPosted: Sun Dec 14, 2008 11:08 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1327

There is definitely an interest from us to develop Grome integration with as many engines as possible. Currently we are working on 3D Game Engine and Ogre3D integrations. Integrations for other more "professional studio level" engines is also available but licensing terms don't allow us to advertise for it (their clients have access to this through private networks).

We will pick, step by step, all the known engines out there that have at least a decent terrain support (we usually don't implement their terrain support but integration with it) but this requires time. Thus sometime we rely on our community to do such an integration and we help with all the needed information and changes on the Grome side if necessary. Neoengine engine support is such a case to appear sometime in the future.

I will have a look at the two engines you've indicated and see their terrain level (I know that Leadwerks has good terrain support). I cannot promise you a certain date for this. Maybe we can persuade some of their clients to start such an integration, we offer many advantages (from the licensing point of view and support) for such collaborations.

Regards,
Adrian L.
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ALicu
PostPosted: Sun Dec 14, 2008 11:10 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1327

After looking shortly on Visual3D terrain supported formats, I can see that they support DTED (heightmaps) and geotiff (terrain high resolution images) which are two formats supported out-of-the-box in upcoming version 1.3 of Grome. So, if you are interested, drop me an email at licu at quadsoftware.com and I can arrange for you to test such integration features. These formats should be enough to make integration with Visual3D at least at a decent level.
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MaxDmg
PostPosted: Mon Dec 15, 2008 1:09 am    Post subject: Reply with quote



Joined: 29 Nov 2008
Posts: 10

Many Thanks... Very Happy
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dyrwoolf
PostPosted: Thu Mar 26, 2009 9:38 pm    Post subject: Reply with quote



Joined: 21 Apr 2008
Posts: 13

This sounds very intresting.
When do You plan to release 1.3?
And untill You do, is there any way I can get a "Bird Eye View" picture in high ress out of Grome?

Sins
Dyrwoolf
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ALicu
PostPosted: Fri Mar 27, 2009 6:58 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1327

Next version will be out in 1-1.5 months. And, definitely, will have bird eye view of very high resolution images.

Regards,
Adrian L.
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