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matrix211v1
PostPosted: Mon Feb 09, 2009 1:35 am    Post subject: Export example please Reply with quote



Joined: 09 Feb 2009
Posts: 1

Hello!

I am interested in the Standard release of Grome but I need to see how the export feature work. Obviously for security reasons, I understand that the Demo version doesn't export.

Can someone please choose one of the example projects that come with it and export it as the images. I am interested in a RAW version (16 bit) as well as the color map that will go over it to see if it will work with my engine selection. 512 x 512 heightmap will be fine.

If this is against the EULA, please don't post the files (I don't want to get anyone in trouble)

Thanks for your attention to this matter.
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ALicu
PostPosted: Mon Feb 09, 2009 9:52 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1328

Hi,

You can find some examples of export (from the out-of-the-box plugins)
here:

- Raw and color export (from General exporter):

http://www.quadsoftware.com/storage/GenericExp.rar

16 bit raw files for 1 zone of 513 tiles (no header, IBM pc order). The color file is in png format and has a lightmap (generated in Grome) baked in it.

- Text exporter:

http://www.quadsoftware.com/storage/TextExpSample.rar

Here you will find a 16bit Raw file for a zone made of 257x257 vertices (256x256 tiles). You can see it in Photoshop by choosing: 1 channel, 16bit, IBM PC order, 257x257 pixels and this has also a header of 12 bytes.

The archive also contains a text file describing the structure of the layers, the used textures, texture map, object instancing. You will also find the masks of the layers as tga files.


- A sample that we've made for C4 engine:

http://www.quadsoftware.com/storage/SampleC4Map.rar

This contains the heightmap in 16 bit PNG file and also simple color images and lightmaps.


- COLLADA exporter:

http://www.quadsoftware.com/storage/4ZonesCOLLADA.rar


- Open Scene Graph exporter:

http://www.quadsoftware.com/storage/OSGSample.rar


I hope these help. Let me know if you need the data in any other format. To be noted that Grome comes with a well documented SDK so you can write your own export/import plugins (the SDK help you can find the demo at Help -> SDK Documentation. All the default plugins come with full source in the commercial build.

Grome has multiple ways to work with the layers. You can have only one color layer and bake it as you work (generate and paint in it) or you can use multiple layers to have bigger resolution.

To be noted that current version of Grome (1.2) is not capable to save a baked texture (collapsed) of all the layers. It can save all the separated layers. Grome 1.3 can do this baking at any resolution and it will come with default exporters to save it to geotiff, jpg or png (at very high resolution if desired by using streaming to disk). 1.3 will be launched shortly (in 1-2 months).

Nevertheless, in case your engine doesn't support multiple layers, you can work directly in the color layer.

Regards,
Adrian L.
Quad Software
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Soth3d
PostPosted: Tue Feb 17, 2009 10:58 am    Post subject: Reply with quote



Joined: 17 Feb 2009
Posts: 6

Collada exporter is very important!!! I was looking for information about Collada on the website but could not find any. Had to search forum to find out that you are supprting Collada.

I could overlooked, but well it shall not be possible. Anyway I love the program and looking forward to test your files and demo version.
Cheers
Tomek
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ALicu
PostPosted: Tue Feb 17, 2009 11:07 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1328

Hello,

Grome can:

- Export terrain (heightmap and one color layer) to collada.
Because collada is not really a terrain oriented format, Grome cannot read terrain from collada files (you should use other formats, like 16 bit raw, png files).

- Read collada objects. It can browse, read and spawn any collada static object exactly as any other native format. Collada plugin will allocate proper material based on the material name - more info here:
http://www.quadsoftware.com/forum/viewtopic.php?t=346

Collada objects are used by many of our clients and for some engines integrations (like Torque etc) it is the best way to have objects in Grome.

Grome demo cannot read collada objects since the SDK is disabled in the demo version (otherwise you can simple create a plugin to save and load scene data from the demo).

I hope this information helps.

Regards,
Adrian L.
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Soth3d
PostPosted: Tue Feb 17, 2009 11:18 am    Post subject: Reply with quote



Joined: 17 Feb 2009
Posts: 6

It is ok, I love idea of having example of exported collada terrain (will that be possible) so I can play around, then check learnig curve for program and I happy put request to my manager for order. Smile
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ALicu
PostPosted: Tue Feb 17, 2009 11:41 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1328

Yes, collada sample export link is (already posted above):
http://www.quadsoftware.com/storage/4ZonesCOLLADA.rar

Grome also comes with SDK. So you can write your own exporter/importer plugin if you want (so you save and load from your formats). Keeping terrain data in COLLADA is not always a good idea (especially with big terrains because you loose terrain advantages, but actually depends on your terrain engine).

Anyway, with the Grome license also come source code for all the plugins it has so you can also modify the existing ones.

Regards,
Adrian L.
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