www.quadsoftware.com
FAQ  FAQ   Search  Search   Memberlist  Memberlist   Usergroups  Usergroups
Register  ::  Log in Log in to check your private messages


Post new topic  Reply to topic
 Baked textures « View previous topic :: View next topic » 
Author Message
JamesW
PostPosted: Mon Jan 19, 2009 4:29 pm    Post subject: Baked textures Reply with quote



Joined: 16 Jan 2009
Posts: 5

I have been able to create terrains with multiple masked textures, and then import them into my texture splatting system with no problems - I have found this process a joy to use.

For lower detail/long distance views I would like to be able to bake everything into one texture so that only a simple textured mesh needs rendering, with no splatting.

Is it possible to combine all of the masked layers, and export just a single texture? The only references I can find refer to using the SDK, which I would prefer not to as I am not currently working in C++.
Back to top
View user's profile Send private message
ALicu
PostPosted: Tue Jan 20, 2009 9:02 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1326

Hello,

Version 1.3 will have support for backing during export (export of Geotiff and other high resolution images). The backing will also be exposed in the SDK. I cannot give you a certain date for 1.3, but it will be out in the following months (February or March).

Regards,
Adrian L.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic  Reply to topic Page 1 of 1

Jump to:  



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Based on a template by Dustin Baccetti
Powered by phpBB © 2001, 2005 phpBB Group