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Jaggedge
PostPosted: Mon Aug 18, 2008 3:23 am    Post subject: Flipping triangles Reply with quote



Joined: 08 Jul 2008
Posts: 56

Hi, I'm just wondering if Grome is able to flip the triangulation of individual quads. Currently all the quads are cut from top-left to bottom-right.

I'd like to know if we can flip selected quads, this will help to minimise jagged edges, especially when there's a steep slope.

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ALicu
PostPosted: Mon Aug 18, 2008 6:11 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1326

This is a feature we plan to add it in version 2.0. I cannot promise you that it will be made in the near future though. I know it is a great option and most certainly is in the to-do list.
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Jaggedge
PostPosted: Tue Aug 26, 2008 2:11 am    Post subject: Reply with quote



Joined: 08 Jul 2008
Posts: 56

Great to hear that! Will the information ( of flipped triangles ) be included in export formats?
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ALicu
PostPosted: Tue Aug 26, 2008 6:46 am    Post subject: Reply with quote



Joined: 12 Feb 2007
Posts: 1326

Yes, it is important to have this kind of information present at export time. It is important to be able to render identical scenes in both editor and run-time.
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