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  Topic: Zone grid offset bug + missing presets
unvestigate

Replies: 9
Views: 6589

PostForum: Grome 3 - Bug Reporting   Posted: Tue Feb 26, 2013 9:09 am   Subject: Zone grid offset bug + missing presets
Allright, thanks.
  Topic: Zone grid offset bug + missing presets
unvestigate

Replies: 9
Views: 6589

PostForum: Grome 3 - Bug Reporting   Posted: Tue Feb 26, 2013 8:39 am   Subject: Zone grid offset bug + missing presets
I honestly think that the grid itself was offset by 128 since making a single zone that spanned from 0,0 to 128,128 did not touch the world origin at all. Instead, looking at the grid, it looked like ...
  Topic: Zone grid offset bug + missing presets
unvestigate

Replies: 9
Views: 6589

PostForum: Grome 3 - Bug Reporting   Posted: Mon Feb 25, 2013 4:26 pm   Subject: Zone grid offset bug + missing presets
Right, now when I try to reproduce it I cannot even seem to create a single zone centered at the world origin. If I create a zone with size 256, tile count 256, and have it stretch from (-128,-128) to ...
  Topic: Zone grid offset bug + missing presets
unvestigate

Replies: 9
Views: 6589

PostForum: Grome 3 - Bug Reporting   Posted: Mon Feb 25, 2013 5:26 am   Subject: Zone grid offset bug + missing presets
Hi,

The scene was created from blank, but the bug happened after first creating and saving a scene with a single centered zone, ie. the bug appear when I was creating my second scene. I'll try to r ...
  Topic: Zone grid offset bug + missing presets
unvestigate

Replies: 9
Views: 6589

PostForum: Grome 3 - Bug Reporting   Posted: Sun Feb 24, 2013 8:10 pm   Subject: Zone grid offset bug + missing presets
Oh, and in case you are wondering, I am running Grome 03.11.03, 64-bit on a Windows 7 machine.
  Topic: Zone grid offset bug + missing presets
unvestigate

Replies: 9
Views: 6589

PostForum: Grome 3 - Bug Reporting   Posted: Sun Feb 24, 2013 8:06 pm   Subject: Zone grid offset bug + missing presets
Hi,

I have used Grome for about 24 hours now, and I seem to have found a couple of bugs. First of all, I managed to reproduce the case in this thread:

http://www.quadsoftware.com/forum/viewtopic ...
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