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  Topic: Loading terrain, objects, foliage. Simple pipeline?
tvvladimir

Replies: 10
Views: 11848

PostForum: Unity   Posted: Fri Jun 29, 2012 11:05 am   Subject: Loading terrain, objects, foliage. Simple pipeline?
Hi,

I don't have Grome, just been watching it for a while.

How well does Unity integrate with Grome? Is it possible inside Grome to load the whole world (objects, buildings, foliage) and then lo ...
  Topic: Exporitng to Blender
tvvladimir

Replies: 3
Views: 5685

PostForum: Grome 1, 2 - General Discussion   Posted: Sun Sep 07, 2008 10:10 pm   Subject: update cost
Thanks for your answer; totally all i wanted to know; just moving camera is all i need really, but idea with putting a mesh is also not bad.

I'm giving serious thought about buying this but I just ...
  Topic: Overhangs and such...
tvvladimir

Replies: 18
Views: 19705

PostForum: Grome 1, 2 - General Discussion   Posted: Sun Sep 07, 2008 6:16 pm   Subject: hehe
Actually apparently it is not a hard job to make it. Apparently the voxel terrains appeared many times in 90's games but was no popular back then. I think they could add teh following feature: choose: ...
  Topic: Exporitng to Blender
tvvladimir

Replies: 3
Views: 5685

PostForum: Grome 1, 2 - General Discussion   Posted: Sun Sep 07, 2008 5:49 pm   Subject: Exporitng to Blender
Hi,

I was looking at your product all day today, and really loving it. Damn you done great job. Main thing I'm concerned with is:

1. As I understand I can save files as collada exhcange file. No ...
  Topic: great program
tvvladimir

Replies: 1
Views: 3912

PostForum: Grome 1, 2 - General Discussion   Posted: Sun Sep 07, 2008 8:42 am   Subject: great program
I'm sorry i had a nooby question; its out; your program is so great. Never seen anything like this. And the tutorials are great and guide you well through everyhting.

The reason I couldn't underst ...
  Topic: Overhangs and such...
tvvladimir

Replies: 18
Views: 19705

PostForum: Grome 1, 2 - General Discussion   Posted: Sun Sep 07, 2008 8:01 am   Subject: voxel terrain
This is teh most important feature that I look into. For building huge terrains that look realisticly this is somehting that I really need. That is why I went to Blender; it allows you that. But Blend ...
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