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  Topic: [Question] CustomDirSnapshot above 1024x1024
stbas

Replies: 3
Views: 6799

PostForum: Grome 3 - SDK Developer   Posted: Sun Mar 10, 2013 4:50 pm   Subject: [Question] CustomDirSnapshot above 1024x1024
I think I got it!

The following constants seem to limit the snapshot size:

_const_snapshot_image_width = 1024;
_curr_snapshot_image_width = 1024;
_const_snapshot_image_height = 1024;
_curr_sn ...
  Topic: [Question] CustomDirSnapshot above 1024x1024
stbas

Replies: 3
Views: 6799

PostForum: Grome 3 - SDK Developer   Posted: Sun Mar 10, 2013 3:45 pm   Subject: [Question] CustomDirSnapshot above 1024x1024
Hi Adrian,

It's been a while since I last worked with Grome (development priorities changed, unfortunately), but I am now trying to finish a task that I started in this thread:
http://www.quadsoft ...
  Topic: [Question] Render All
stbas

Replies: 3
Views: 8995

PostForum: Grome 3 - General Discussion and Support   Posted: Wed Oct 05, 2011 10:28 am   Subject: [Question] Render All
Thanks very much for the quick reply and advice!

I will try out working with the SDK, C++ shouldn't be too much of a problem; I just didn't know where to start. Smile

Best Regards,
Dan
  Topic: [Question] Render All
stbas

Replies: 3
Views: 8995

PostForum: Grome 3 - General Discussion and Support   Posted: Wed Oct 05, 2011 10:06 am   Subject: [Question] Render All
Hi,

I have a big map that I'd like to render from the bird's eye view as one big image to be used in a 2D isometric game.
Preferably I'd like to render it from a slight 'isometric' angle, not ent ...
  Topic: Split Texture Import?
stbas

Replies: 2
Views: 8450

PostForum: Grome 1, 2 - General Discussion   Posted: Mon Jul 12, 2010 10:28 pm   Subject: Split Texture Import?
Thanks Adrian,

This information helps a lot.
I will definitely try importing the texture in multiple sessions, that seems to be the solution I needed.

Hopefully, I won't need to bother you agai ...
  Topic: Split Texture Import?
stbas

Replies: 2
Views: 8450

PostForum: Grome 1, 2 - General Discussion   Posted: Sat Jul 10, 2010 2:43 pm   Subject: Split Texture Import?
Hi all,

I have been recently working on creating a highly detailed terrain, for which I've generated a very detailed texture map (using a different tool) to import into Grome afterwards.

However ...
  Topic: Another Torque3D Related Question!
stbas

Replies: 3
Views: 7759

PostForum: Torque Game Engine Advanced   Posted: Sat Sep 26, 2009 6:10 pm   Subject: Another Torque3D Related Question!
I've just tried the examples with T3D and... they were surprisingly easy to import. I'm really impressed.

ALicu, thank you very much for your assistance once again, I think I've made my decision. ; ...
  Topic: Another Torque3D Related Question!
stbas

Replies: 3
Views: 7759

PostForum: Torque Game Engine Advanced   Posted: Sat Sep 26, 2009 8:09 am   Subject: Another Torque3D Related Question!
Great, thank you for the information!
I was about to ask if it's possible to obtain an export example for testing purposes, but you've answered my question before I even managed to phrase it. Smile

I ...
  Topic: Another Torque3D Related Question!
stbas

Replies: 3
Views: 7759

PostForum: Torque Game Engine Advanced   Posted: Fri Sep 25, 2009 7:43 pm   Subject: Another Torque3D Related Question!
Hi all,

I'm currently working with T3D and was planning to acquire Grome for the landscape design (I was completely seduced by the demo and screenshots in the gallery).

The only thing stopping m ...
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