www.quadsoftware.com
FAQ  FAQ   Search  Search   Memberlist  Memberlist   Usergroups  Usergroups
Register  ::  Log in Log in to check your private messages


 Search found 123 matches
Author Message
  Topic: Re-installed but activation not working
makit3d

Replies: 4
Views: 1960

PostForum: Grome 3 - General Discussion and Support   Posted: Tue Dec 20, 2016 4:41 pm   Subject: Re-installed but activation not working
Hello, Adrian,
I'm trying to remember back so many years but I do believe when I first installed v3 that I had the same problem with a very different system. I don't run any disk utilities but it cou ...
  Topic: 64bit Grome crashes
makit3d

Replies: 1
Views: 3471

PostForum: Grome 3 - General Discussion and Support   Posted: Wed Oct 26, 2016 2:45 pm   Subject: 64bit Grome crashes
After re-installing and discovering that the activation process wouldn't initialize unless I used the 32bit version of Grome I thought I might be able to use the 64bit version.

So far the 64bit ver ...
  Topic: Re-installed but activation not working
makit3d

Replies: 4
Views: 1960

PostForum: Grome 3 - General Discussion and Support   Posted: Tue Oct 25, 2016 3:45 pm   Subject: Re-installed but activation not working
A reply would have been nice but I managed to solve the problem. The 64bit version wouldn't let me activate. When pressing the activate button the program crashed.

I was able to activate Grome usin ...
  Topic: Re-installed but activation not working
makit3d

Replies: 4
Views: 1960

PostForum: Grome 3 - General Discussion and Support   Posted: Thu Oct 20, 2016 7:56 pm   Subject: Re-installed but activation not working
I had to re-install Grome today because of an odd display bug (the grid wouldn't render). When I try to activate it the window disappears and the browser to find license file never runs. I've done a c ...
  Topic: Grome Support and Updates
makit3d

Replies: 3
Views: 2633

PostForum: Grome 3 - General Discussion and Support   Posted: Mon Sep 05, 2016 6:35 pm   Subject: Grome Support and Updates
This sounds promising. Will this mean a continuation of v. 3.x or will it be a v. 4 release? It's certainly too early to ascertain how this will turn out but five years after the release of 3.1 I'm su ...
  Topic: Grome Support and Updates
makit3d

Replies: 3
Views: 2633

PostForum: Grome 3 - General Discussion and Support   Posted: Sun Jul 24, 2016 9:20 pm   Subject: Grome Support and Updates
It has been a very long time since an update was created for Grome. Perhaps I am simply not aware of the events with Quadsoftware but will there be any further updates or have things come to a stop?
  Topic: RoadsNetwork
makit3d

Replies: 1
Views: 6877

PostForum: Grome 3 - General Discussion and Support   Posted: Wed Oct 19, 2011 6:27 pm   Subject: RoadsNetwork
Maybe I am out of touch with other software but I am simply unable to find anything related to the .roads extension or the RoadsNetwork import/export feature in Grome 3.

I am hoping to find a way t ...
  Topic: .BT importing
makit3d

Replies: 7
Views: 12950

PostForum: Grome 1, 2 - General Discussion   Posted: Thu Oct 14, 2010 9:13 pm   Subject: .BT importing
I had no idea. Smile All these years I've used it was mostly for architectural work in the U.S.A. Having units set in 'inches' was just fine and I never really had to worry about exporting in anything bu ...
  Topic: .BT importing
makit3d

Replies: 7
Views: 12950

PostForum: Grome 1, 2 - General Discussion   Posted: Wed Oct 13, 2010 3:32 pm   Subject: .BT importing
With what you posted it would seem my problem is not solved and it is on my end that it has the problem. My 3ds max units were set to Metric after I realized the problem. However, the problem of the e ...
  Topic: .BT importing
makit3d

Replies: 7
Views: 12950

PostForum: Grome 1, 2 - General Discussion   Posted: Sun Oct 10, 2010 10:18 am   Subject: .BT importing
I will send them in a few hours (after work). My numbers were close to what you posted so it must be in the 3ds file. Units were set to Metric, but perhaps I missed something. Thanks!
  Topic: .BT importing
makit3d

Replies: 7
Views: 12950

PostForum: Grome 1, 2 - General Discussion   Posted: Sun Oct 10, 2010 1:04 am   Subject: .BT importing
Hello! It's been quite a long time since I posted here. I've been away from Grome for some time while the rest of life took over and pushed everything else aside.

However, I have been working with ...
  Topic: Overhangs and such...
makit3d

Replies: 18
Views: 17151

PostForum: Grome 1, 2 - General Discussion   Posted: Sun Sep 07, 2008 4:24 pm   Subject: Overhangs and such...
That would be excellent if they could pull it off. However, it's not just the engine that makes Crytek 2.0 great, but the Sandbox editor, too. I just wish every game manufacturer that released tools w ...
  Topic: Grome Editor, your opinion.
makit3d

Replies: 11
Views: 18573

PostForum: Grome 3 - General Discussion and Support   Posted: Tue Mar 18, 2008 12:25 pm   Subject: Grome Editor, your opinion.
Not enough people are using this category! Smile I've had this for awhile using it on a project that is massive. Also, I've used it to create personal maps for Crytek's Crysis game.

My main use is jus ...
  Topic: Terrain Olympics!
makit3d

Replies: 16
Views: 25233

PostForum: Grome 3 - User Gallery   Posted: Thu Jul 19, 2007 1:43 pm   Subject: Terrain Olympics!
Nice Mihai! I also thank you for breaking this tutorial up into sections the way they are. Makes it much easier to view them when you need to. A very nice feature when you are a busy person and can't ...
  Topic: New video tutorial
makit3d

Replies: 3
Views: 8667

PostForum: Grome 3 - User Gallery   Posted: Thu Jun 07, 2007 7:13 pm   Subject: New video tutorial
I will be looking forward to it, Mihai. Thanks for the notice.
Goto page 1, 2, 3, 4, 5, 6, 7, 8, 9  Next Page 1 of 9

Jump to:  


Based on a template by Dustin Baccetti
Powered by phpBB © 2001, 2005 phpBB Group