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  Topic: TGEA 1.7 compile issues
ldemarinis

Replies: 7
Views: 10237

PostForum: Torque Game Engine Advanced   Posted: Mon Apr 07, 2008 1:27 pm   Subject: TGEA 1.7 compile issues
Yes I compiled on the old engine and it worked fine for me. Let me know what going down the pipe with GG. Also, I may have a programmer here look at it. So, if there is any quick fix I will be sure ...
  Topic: TGEA 1.7 compile issues
ldemarinis

Replies: 7
Views: 10237

PostForum: Torque Game Engine Advanced   Posted: Thu Apr 03, 2008 7:24 pm   Subject: TGEA 1.7 compile issues
Yes, it is still in beta. Grome mission exports = amazing.
  Topic: TGEA 1.7 compile issues
ldemarinis

Replies: 7
Views: 10237

PostForum: Torque Game Engine Advanced   Posted: Thu Apr 03, 2008 6:59 pm   Subject: TGEA 1.7 compile issues
We have recently updated to TGEA 1.7 which came out to the public not long ago. Previous to this my workflow was flawless. Now, the game crashes when i go to compile the lightmap to a .atlas file. ...
  Topic: Various Tiling scales
ldemarinis

Replies: 7
Views: 10375

PostForum: Torque Game Engine Advanced   Posted: Sat Mar 22, 2008 12:39 pm   Subject: Various Tiling scales
Thanks a bunch. I will investigate those changes in those above shaders. I am sure that that will work. I will let you know what happens with this process.
  Topic: Various Tiling scales
ldemarinis

Replies: 7
Views: 10375

PostForum: Torque Game Engine Advanced   Posted: Thu Mar 20, 2008 6:00 pm   Subject: Various Tiling scales
Real simple quick question. Is it possible to have different tiling sizes for your textures when exporting for Atlas.
  Topic: Does the TGEA exporter capture the texture UV scale?
ldemarinis

Replies: 7
Views: 11284

PostForum: Torque Game Engine Advanced   Posted: Wed Mar 19, 2008 3:18 pm   Subject: Does the TGEA exporter capture the texture UV scale?
Well, hey man, great job. When you post that up let me know. I will definitely take a look at that.
  Topic: Not all textures showing up
ldemarinis

Replies: 8
Views: 10495

PostForum: Torque Game Engine Advanced   Posted: Tue Mar 18, 2008 8:10 pm   Subject: Not all textures showing up
That seemed to fix the problem. Thanks a bunch!!!
  Topic: Not all textures showing up
ldemarinis

Replies: 8
Views: 10495

PostForum: Torque Game Engine Advanced   Posted: Tue Mar 18, 2008 6:18 pm   Subject: Not all textures showing up
No, I do not have that exporter. I will make sure I get that. Thanks, and I will let you know if that solves the problem.
  Topic: Not all textures showing up
ldemarinis

Replies: 8
Views: 10495

PostForum: Torque Game Engine Advanced   Posted: Tue Mar 18, 2008 5:51 pm   Subject: Not all textures showing up
Well it seemed that the alpha maps were just incorrect. The base texture wasnt there at all, and the maps were inverted.
  Topic: Not all textures showing up
ldemarinis

Replies: 8
Views: 10495

PostForum: Torque Game Engine Advanced   Posted: Tue Mar 18, 2008 2:38 pm   Subject: Not all textures showing up
Adrian,


I have it working but I just did the opacity map work myself in photoshop. The tree depth that i am using is typically four and the size of the terrain is 4x4 zone map with a 1025x1025 ...
  Topic: Not all textures showing up
ldemarinis

Replies: 8
Views: 10495

PostForum: Torque Game Engine Advanced   Posted: Mon Mar 17, 2008 8:22 pm   Subject: Not all textures showing up
I am having a problem that seems to be linked to my opacity map. Simply, not all of my textures are appearing on my Atlas terrain.
  Topic: Does the TGEA exporter capture the texture UV scale?
ldemarinis

Replies: 7
Views: 11284

PostForum: Torque Game Engine Advanced   Posted: Mon Mar 17, 2008 4:43 pm   Subject: Does the TGEA exporter capture the texture UV scale?
If you could figure out this climask issue that would be great. That is a problem that has been bothering me for a long time.
  Topic: Dynamic Lightmap
ldemarinis

Replies: 6
Views: 9780

PostForum: Torque Game Engine Advanced   Posted: Fri Mar 14, 2008 8:20 pm   Subject: Dynamic Lightmap
Thanks man. This product is great the more familiar I become with it the more I like it. Very very clean and a dramatic improvement on Altas' working pipeline.
  Topic: Dynamic Lightmap
ldemarinis

Replies: 6
Views: 9780

PostForum: Torque Game Engine Advanced   Posted: Fri Mar 14, 2008 7:39 pm   Subject: Dynamic Lightmap
One quick question. I am making my baked lightmap and it is taking forever. I started by importing a 1025 x 1025 heightmap into a 4x4 zone structure. is the possible reason for the long render time ...
  Topic: Dynamic Lightmap
ldemarinis

Replies: 6
Views: 9780

PostForum: Torque Game Engine Advanced   Posted: Fri Mar 14, 2008 7:35 pm   Subject: Dynamic Lightmap
Yes, that most definitely answers my question. Thanks so much. I get more answers here than anywhere else.
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