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  Topic: 8 textures for Atlas Blended
konradk

Replies: 6
Views: 11583

PostForum: Torque Game Engine Advanced   Posted: Fri Oct 03, 2008 8:16 am   Subject: 8 textures for Atlas Blended
Adrian, it seems that the resource has been posted. It's awaiting approval still, but here's the url:

[url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15505]TGEA 1.7 ...
  Topic: 8 textures for Atlas Blended
konradk

Replies: 6
Views: 11583

PostForum: Torque Game Engine Advanced   Posted: Wed Oct 01, 2008 2:49 pm   Subject: 8 textures for Atlas Blended
Hi all. Here's something cool:

[url=www.garagegames.com/mg/forums/result.thread.php?qt=79254]Matt Kronyak managed to use two opacity maps in Atlas under TGEA 1.7.1.

Let's hope he releases this a ...
  Topic: Rotated textures for Atlas in TGEA 1.7.0
konradk

Replies: 2
Views: 7752

PostForum: Torque Game Engine Advanced   Posted: Wed May 28, 2008 7:43 am   Subject: Rotated textures for Atlas in TGEA 1.7.0
Adrian,

Thank you for your help! For now, I'll experiment with translations, I'll try to do it on the engine level to not have to worry about whether Direct3D or OpenGL is used by the client. I did ...
  Topic: Rotated textures for Atlas in TGEA 1.7.0
konradk

Replies: 2
Views: 7752

PostForum: Torque Game Engine Advanced   Posted: Tue May 27, 2008 6:59 pm   Subject: Rotated textures for Atlas in TGEA 1.7.0
Hi all. I have started a thread on the GG forums, I'm to make a resource that'd have rotating textures in the engine - Grome style. (I love Grome!)

I had an idea in there for auto-rotation based on ...
  Topic: 8 textures for Atlas Blended
konradk

Replies: 6
Views: 11583

PostForum: Torque Game Engine Advanced   Posted: Sun May 25, 2008 3:09 pm   Subject: 8 textures for Atlas Blended
Thanks! You guys rock! I'll let you know how it went, just for the record.
  Topic: 8 textures for Atlas Blended
konradk

Replies: 6
Views: 11583

PostForum: Torque Game Engine Advanced   Posted: Sun May 25, 2008 12:56 pm   Subject: How does the exporter behave for more than 4 layers?
Does anyone know if the TGEA exporter for Grome has the possibility to export more than 4 layers in the mission? As far as I see, the main.cs file that the exporter generated uses only the first 4 lay ...
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