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  Topic: Best way to make rivers?
keinmann

Replies: 4
Views: 8405

PostForum: Grome 3 - General Discussion and Support   Posted: Tue Oct 16, 2012 7:37 pm   Subject: Best way to make rivers?
Sounds like a plan! Thanks again! Very Happy
  Topic: Best way to make rivers?
keinmann

Replies: 4
Views: 8405

PostForum: Grome 3 - General Discussion and Support   Posted: Tue Oct 16, 2012 4:22 pm   Subject: Best way to make rivers?
Sounds like that will work! Thanks! Smile

Only thing I need to work out is how to render water correctly in our engine. I've already implemented a pretty sophisticated water shader in HLSL. But I hav ...
  Topic: Best way to make rivers?
keinmann

Replies: 4
Views: 8405

PostForum: Grome 3 - General Discussion and Support   Posted: Mon Oct 15, 2012 8:25 pm   Subject: Best way to make rivers?
Hey guys,

I'm wondering what the best way to make rivers in Grome is? Doing them by hand has proven quite difficult for me. In some engines they have a "spline" tool that is used for creating both ...
  Topic: Need advice...
keinmann

Replies: 6
Views: 7654

PostForum: Grome 1, 2 - General Discussion   Posted: Fri Dec 04, 2009 5:25 pm   Subject: Need advice...
Yes, I'm familiar with resource archives. Smile

I've modded IL-2 quite a bit which uses .SFS archives. I used 3D Gamestudio for a little while, which uses .WRS. And of course, I've seen them on Unity ...
  Topic: Need advice...
keinmann

Replies: 6
Views: 7654

PostForum: Grome 1, 2 - General Discussion   Posted: Fri Dec 04, 2009 4:32 pm   Subject: Need advice...
Thanks again!

Yes, I know what you mean about making too many rendering calls. This is just an unfounded theory of mine that there will be some performance gain by increasing the effectiveness of t ...
  Topic: Need advice...
keinmann

Replies: 6
Views: 7654

PostForum: Grome 1, 2 - General Discussion   Posted: Fri Dec 04, 2009 2:58 pm   Subject: Need advice...
Well, thanks again Alicu. I absolutely marvel at the support here! I can't thank you enough, but I hope telling everyone I know how wonderful Grome and the community are will do! Wink

Well, I got ove ...
  Topic: Need advice...
keinmann

Replies: 6
Views: 7654

PostForum: Grome 1, 2 - General Discussion   Posted: Thu Dec 03, 2009 6:55 pm   Subject: Need advice...
Hello there,

I am the point in engine development where real terrain is an absolute must. I was just exporting to Collada -> Maya -> .fbx -> XNA/Engine. This was a HORRIBLE "hack". It took ...
  Topic: Grome Gone Wild
keinmann

Replies: 3
Views: 6527

PostForum: Grome 1, 2 - Bug Reporting   Posted: Fri Oct 16, 2009 4:26 pm   Subject: Grome Gone Wild
Thank you for the swift response, once again. The support here is truly Grade A! Shocked

I think you're right, it did come with bundle upon bundle of C++ files and libraries. So I suppose that co ...
  Topic: Grome Gone Wild
keinmann

Replies: 3
Views: 6527

PostForum: Grome 1, 2 - Bug Reporting   Posted: Thu Oct 15, 2009 8:07 pm   Subject: Grome Gone Wild
Grome has gone absolutely batty with bugs on me, out of the blue. Sad

I know you already know it, but the export menu crashes; except for me, it crashes no matter what I try. It only works if I just ...
  Topic: Oh noes!
keinmann

Replies: 4
Views: 5229

PostForum: Grome 1, 2 - General Discussion   Posted: Thu Sep 17, 2009 7:35 am   Subject: Oh noes!
Strange... It appeared that time, but it wasn't before. I even did ctrl+f searches and it wouldn't find it. It was no where to be found. But it DID pop up that time, and in plain site. Could have been ...
  Topic: Oh noes!
keinmann

Replies: 4
Views: 5229

PostForum: Grome 1, 2 - General Discussion   Posted: Thu Sep 17, 2009 7:04 am   Subject: Oh noes!
Thank you! I fixed the problem, but I really appreciate the support here!

Only problem I seem to have now is that I hardly have any textures. It was my understanding that Grome came in just one, fu ...
  Topic: Oh noes!
keinmann

Replies: 4
Views: 5229

PostForum: Grome 1, 2 - General Discussion   Posted: Tue Sep 15, 2009 10:21 pm   Subject: Oh noes!
Somehow I lost the Vertical 0 90 preset from the mask generator. I'm new to this, and don't really know what I'm doing. Embarassed I'm following the procedural texturing tutorial click by click, and I ca ...
  Topic: Licensing Question
keinmann

Replies: 3
Views: 4602

PostForum: Grome 1, 2 - General Discussion   Posted: Tue Sep 15, 2009 9:11 pm   Subject: Licensing Question
Well, that's great to hear! I'll certainly email you guys when we're ready to do this. Right now, I'll just be spending a little time getting familiar with the way Grome works, what it can/can't do, a ...
  Topic: Licensing Question
keinmann

Replies: 3
Views: 4602

PostForum: Grome 1, 2 - General Discussion   Posted: Mon Sep 14, 2009 10:33 pm   Subject: Licensing Question
Well, I searched and searched the forums, and one thread may be the answer. From what I gather, this would be handled almost like one purchasing a new computer. You'll have to inform Quad, and let the ...
  Topic: Licensing Question
keinmann

Replies: 3
Views: 4602

PostForum: Grome 1, 2 - General Discussion   Posted: Mon Sep 14, 2009 9:45 pm   Subject: Licensing Question
Hi, new guy here. I just purchased the "Indy" license for Grome II. Still waiting for the activation (I sent the email to sales@quadsoftware.com). I don't mean to be critical or mean, but I think this ...
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