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  Topic: running grome with windows and Ubuntu on the same machine
kalwalt

Replies: 4
Views: 7430

PostForum: Grome 3 - General Discussion and Support   Posted: Wed May 28, 2014 3:08 pm   Subject: running grome with windows and Ubuntu on the same machine
i received the key and now i can work with Grome under wine! very good!
i notice a little issue scrolling the properties windows, they became unusable and unreadable, but expanding them solved parti ...
  Topic: running grome with windows and Ubuntu on the same machine
kalwalt

Replies: 4
Views: 7430

PostForum: Grome 3 - General Discussion and Support   Posted: Wed May 28, 2014 2:44 pm   Subject: running grome with windows and Ubuntu on the same machine
Running an application with administrative privilegies under wine is not simple and obvious, i send to you @Alicu an e-mail with my data.
thanks for your support! Smile
  Topic: running grome with windows and Ubuntu on the same machine
kalwalt

Replies: 4
Views: 7430

PostForum: Grome 3 - General Discussion and Support   Posted: Sat May 24, 2014 9:08 pm   Subject: running grome with windows and Ubuntu on the same machine
Does it possible? I'm super fan of linux OS but i have installed Grome on my Windows partition, now i'm considering to try it on my linux partition (the same machine) after installation, and license a ...
  Topic: grome export to .scene ogre format
kalwalt

Replies: 3
Views: 15423

PostForum: Ogre3D   Posted: Wed May 15, 2013 9:48 pm   Subject: grome export to .scene ogre format
Sorry for the delay. i started to develop the plugin. Bacuse i'm interested to export to Ogitor editor http://www.ogitor.org/ i think the plugin will be mostly for it. I think it make sense because i ...
  Topic: grome export to .scene ogre format
kalwalt

Replies: 3
Views: 15423

PostForum: Ogre3D   Posted: Wed May 08, 2013 8:49 pm   Subject: grome export to .scene ogre format
I'm seriuosly considering to use ogre engine for some my projects and i'm wondering if someone already did an exporter for the .scene format. it shouldn't be too difficult to implement it and i think ...
  Topic: OpenGL Rendering Module Status
kalwalt

Replies: 7
Views: 12289

PostForum: Graphite - Free   Posted: Thu May 02, 2013 7:11 pm   Subject: OpenGL Rendering Module Status
Completely understood your point and the situation. I haven't tried yet the Graphite engine, just looked at the demo example but i compared the osgCanyon example with Lod (following all the steps expl ...
  Topic: paged load mechanism
kalwalt

Replies: 3
Views: 8879

PostForum: Graphite - Free   Posted: Thu May 02, 2013 5:03 pm   Subject: paged load mechanism
that' very interesting! Could be another possibility for the development, i will follow carefully your future dev of this part of the Graphite engine.
  Topic: OpenGL Rendering Module Status
kalwalt

Replies: 7
Views: 12289

PostForum: Graphite - Free   Posted: Thu May 02, 2013 9:54 am   Subject: OpenGL Rendering Module Status
there is chance to have a unix version of the graphite engine? this make sense if you are developing a OpenGL module . this will be useful also for Android platform once you port the Graphite engine t ...
  Topic: paged load mechanism
kalwalt

Replies: 3
Views: 8879

PostForum: Graphite - Free   Posted: Thu May 02, 2013 9:49 am   Subject: paged load mechanism
does it Graphite has a paged load mechanism to load resources (meshes, terrain elevation and texture maps) ? or this must be implemented in the engine used?
  Topic: problems with plugins SDK
kalwalt

Replies: 6
Views: 18905

PostForum: Grome 3 - SDK Developer   Posted: Thu May 02, 2013 9:38 am   Subject: problems with plugins SDK
The osgExport plugin doesn't upgrade succesfully within VS2010 express ed. , I installed the VS2008 edition and everything goes fine , i mean the upgrading and the compile process, though adding the a ...
  Topic: problems with plugins SDK
kalwalt

Replies: 6
Views: 18905

PostForum: Grome 3 - SDK Developer   Posted: Wed May 01, 2013 4:13 pm   Subject: problems with plugins SDK
i partially solved adding the afxres.h and winres.h needed headers in the folder and the project compiled fine but i can get only the win32 ver. Installing the win7 SDK should fix also this but maybe ...
  Topic: problems with plugins SDK
kalwalt

Replies: 6
Views: 18905

PostForum: Grome 3 - SDK Developer   Posted: Wed May 01, 2013 2:10 pm   Subject: problems with plugins SDK
i reinstalled grome and the SDK with this fresh install the upgrade process fails. Opening only a single plugin project in VS i got this error: https://gist.github.com/kalwalt/5495439
as you can see ...
  Topic: problems with plugins SDK
kalwalt

Replies: 6
Views: 18905

PostForum: Grome 3 - SDK Developer   Posted: Wed May 01, 2013 7:07 am   Subject: problems with plugins SDK
i will post soon more detailed information from my output console. thanks for the support.
Walter
  Topic: problems with plugins SDK
kalwalt

Replies: 6
Views: 18905

PostForum: Grome 3 - SDK Developer   Posted: Tue Apr 30, 2013 12:27 pm   Subject: problems with plugins SDK
im trying to test the plugin SDK. I'm working with VisualStudio2010 express ed. and when it make the upgrade osgExport plugin is not converted and also it is impossible to buildl the others .DLL . Us ...
  Topic: question about osg export plugin and tiled set
kalwalt

Replies: 3
Views: 7656

PostForum: Grome 3 - General Discussion and Support   Posted: Tue Apr 23, 2013 10:33 am   Subject: question about osg export plugin and tiled set
i'm looking into the resources that you provided to me. But i think i will buy your software!
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