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  Topic: UDK Exporter Download
joskj

Replies: 6
Views: 15275

PostForum: Unreal Development Kit (UDK)   Posted: Mon Mar 01, 2010 8:36 am   Subject: UDK Exporter Download
Wops, forgot to tell you: "update the tutorial with the simpler steps"... done

version 2.alpha can be found at
http://www.idi.ntnu.no/~joskj/stuff/From_GROME_to_UDK_v2.pdf
  Topic: UDK Exporter Download
joskj

Replies: 6
Views: 15275

PostForum: Unreal Development Kit (UDK)   Posted: Thu Feb 11, 2010 8:19 am   Subject: UDK Exporter Download
Hi Adrian,

The heightmap should always be 16 bit. However, if you have a relative flat terrain, you can use less the the full range to "simplify" (if you have a twisted mind) the re-scaling along z ...
  Topic: Unreal Development Kit
joskj

Replies: 42
Views: 79457

PostForum: Unreal Development Kit (UDK)   Posted: Tue Feb 09, 2010 7:56 am   Subject: Unreal Development Kit
Oh well, no bigg deal, isnt a problem converting the images until we get more options in the exporter.
  Topic: Unreal Development Kit
joskj

Replies: 42
Views: 79457

PostForum: Unreal Development Kit (UDK)   Posted: Mon Feb 08, 2010 3:12 pm   Subject: Unreal Development Kit
Just to catch on regarding anti-clock and clockwise, as you said it will depend how you do it on Grome, if you rotate anti-clockwise, you need to export anti-clockwise, if you flip it 180 around, you ...
  Topic: UDK Exporter Download
joskj

Replies: 6
Views: 15275

PostForum: Unreal Development Kit (UDK)   Posted: Mon Feb 08, 2010 2:51 pm   Subject: UDK Exporter Download
Realy realy nice...

I have only had a few moments to test it but it seems to (mostly) work realy well, as far as i can see right now. Nice to get perfect alignment between zones witouth having to u ...
  Topic: Unreal Development Kit
joskj

Replies: 42
Views: 79457

PostForum: Unreal Development Kit (UDK)   Posted: Thu Feb 04, 2010 8:18 am   Subject: Unreal Development Kit
Ahh, good catch Zykomaniac, your absolutely correct, the rotation was to get the alignment to be correct when texturing as in the grome tutorial video on procedural texturing. I pretty sure i used clo ...
  Topic: Unreal Development Kit
joskj

Replies: 42
Views: 79457

PostForum: Unreal Development Kit (UDK)   Posted: Wed Feb 03, 2010 7:03 pm   Subject: Unreal Development Kit
This is greate news Adrian, i'm realy looking forward to it.

When it comes to the rotation of the texture it seems i have to read my own tutorial again Embarassed , as i have completly forgotten why i ...
  Topic: Unreal Development Kit
joskj

Replies: 42
Views: 79457

PostForum: Unreal Development Kit (UDK)   Posted: Mon Jan 04, 2010 2:17 pm   Subject: Unreal Development Kit
Hi Jo,

Yes, text exporter can help with the scaling. I believe that it can also export all the other needed files (masks, tiles etc).

I am currently looking over the G16 bmp format. I can't seem ...
  Topic: Unreal Development Kit
joskj

Replies: 42
Views: 79457

PostForum: Unreal Development Kit (UDK)   Posted: Mon Dec 21, 2009 10:39 am   Subject: Unreal Development Kit
Hi Adrian,

text exporter... *smacks forhead* Embarassed
the whole reason i knew what was wrong with my exports from the general exporter was that i played around with this functionalliy in the text ...
  Topic: Unreal Development Kit
joskj

Replies: 42
Views: 79457

PostForum: Unreal Development Kit (UDK)   Posted: Wed Dec 16, 2009 1:45 pm   Subject: Unreal Development Kit
Hi Adrian,

My problem only apply if you got a terrain that is larger then UDK easaly can handle (513x513 heightmap for G16ed and HMCS2 i think, and UDK doesnt realy like too large single terrains e ...
  Topic: Unreal Development Kit
joskj

Replies: 42
Views: 79457

PostForum: Unreal Development Kit (UDK)   Posted: Tue Dec 15, 2009 2:45 pm   Subject: Unreal Development Kit
First, a new link (no rapidshare) to this tutorial (with a few small changes): http://www.idi.ntnu.no/~joskj/stuff/From_GROME_to_UDK.pdf

Second, yes, a simpler way to export to Unreal would be real ...
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