www.quadsoftware.com
FAQ  FAQ   Search  Search   Memberlist  Memberlist   Usergroups  Usergroups
Register  ::  Log in Log in to check your private messages


 Search found 6 matches
Author Message
  Topic: Old Workspaces Won't Load
jcsmith

Replies: 2
Views: 5778

PostForum: Grome 1, 2 - Bug Reporting   Posted: Fri May 09, 2008 6:46 am   Subject: Old Workspaces Won't Load
I installed the latest patch just now, and went to go load up one of my old workspaces to test the new Torque exporter. When I went to load my workspace though instead of opening it up, when I clicked ...
  Topic: Fix for Bright Terrains in 1.7
jcsmith

Replies: 2
Views: 6734

PostForum: Torque Game Engine Advanced   Posted: Mon Mar 31, 2008 8:15 am   Subject: Fix for Bright Terrains in 1.7
I think it's just a bug, as 1.7 is still in beta. The torque generated lightmaps automatically compensate for the change to the HDR and DRL code, where those features have been removed and the Grome o ...
  Topic: Fix for Bright Terrains in 1.7
jcsmith

Replies: 2
Views: 6734

PostForum: Torque Game Engine Advanced   Posted: Sun Mar 30, 2008 1:27 am   Subject: Fix for Bright Terrains in 1.7
If your getting the extra bright terrains in 1.7 on your Grome exported terrains you can fix that for the time being (until its officially fixed) by modifying your blender shaders in shaders/atlas and ...
  Topic: Shifting between Baked Shadows
jcsmith

Replies: 2
Views: 6709

PostForum: Torque Game Engine Advanced   Posted: Sun Mar 30, 2008 1:25 am   Subject: Shifting between Baked Shadows
In Atlas there is a loadalternatelightmap function that will allow you to load in a new lightmap. I haven't tested that with Grome exported lightmaps, but prior to using Grome I had used it with stock ...
  Topic: Various Tiling scales
jcsmith

Replies: 7
Views: 10393

PostForum: Torque Game Engine Advanced   Posted: Mon Mar 24, 2008 4:45 am   Subject: Various Tiling scales
You can modify the shaders to change how often it is multiplied. Though it should be noted that no matter how dense you make it, the textures are always a bit clurry in Atlas. It has something to do w ...
  Topic: RAW Exporter Bug?
jcsmith

Replies: 2
Views: 6192

PostForum: Torque Game Engine Advanced   Posted: Wed Mar 12, 2008 11:44 am   Subject: RAW Exporter Bug?
First off, I wanted to say that I've been using Grome for about a week, and it's the best terrain editor I've worked with to date. I've worked with quite a few, but I love this system.

I have been ...
Page 1 of 1

Jump to:  


Based on a template by Dustin Baccetti
Powered by phpBB © 2001, 2005 phpBB Group