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  Topic: texture's name was add number by grome
inucasoftware

Replies: 5
Views: 9214

PostForum: Grome 3 - General Discussion and Support   Posted: Tue Oct 23, 2012 7:45 am   Subject: texture's name was add number by grome
i checked Name() and GetPath().

Name Value was Changed by grome tool.

i will process GetPath Value.

thank for reply.
  Topic: texture's name was add number by grome
inucasoftware

Replies: 5
Views: 9214

PostForum: Grome 3 - General Discussion and Support   Posted: Mon Oct 22, 2012 1:24 am   Subject: texture's name was add number by grome
texture list is layer count.

differ texture name is add layer count.

can i get current texture name?

by other function?

code )

sTextureChannel channel = md->channels[j];
iText ...
  Topic: texture's name was add number by grome
inucasoftware

Replies: 5
Views: 9214

PostForum: Grome 3 - General Discussion and Support   Posted: Fri Oct 19, 2012 7:45 am   Subject: texture's name was add number by grome
texture's name was add number by grome tool

when add layer and exist same texture name.

my export use texname.

look at image.

layer SP grass_sand max110 0 5 3 -> time_sp_04
layer Colo ...
  Topic: projects is merged?
inucasoftware

Replies: 2
Views: 7682

PostForum: Grome 3 - General Discussion and Support   Posted: Mon Jun 11, 2012 3:10 am   Subject: projects is merged?
i made few project.

i want to merge project. ( each project has mask , heightmap , extra texture )

how to merge?

explain me to do list.[/i]
  Topic: there is Crack between zone and zone.
inucasoftware

Replies: 3
Views: 7441

PostForum: Grome 3 - SDK Developer   Posted: Fri Apr 20, 2012 12:59 am   Subject: there is Crack between zone and zone.
mask size is 1024 * 1024

how to get use on example Graphite?

please Explain splatting on Graphite.
  Topic: there is Crack between zone and zone.
inucasoftware

Replies: 3
Views: 7441

PostForum: Grome 3 - SDK Developer   Posted: Thu Apr 19, 2012 2:58 am   Subject: there is Crack between zone and zone.
there is Crack between zone and zone.

mask texture is not seam.

i think that solve.

it is get one pixel on neighbor mask, when zone mask take.

how to solve?

http://i1093.photobucket.com ...
  Topic: Normal Map generator.
inucasoftware

Replies: 4
Views: 9130

PostForum: Grome 3 - General Discussion and Support   Posted: Thu Sep 01, 2011 4:40 am   Subject: Normal Map generator.
http://i1093.photobucket.com/albums/i426/wxywxy77/zonenormalcrack.jpg

use generator option

NormalMap Button -> From interpolation surface Smoothness -> Gage (Min)
  Topic: Normal Map generator.
inucasoftware

Replies: 4
Views: 9130

PostForum: Grome 3 - General Discussion and Support   Posted: Wed Aug 31, 2011 5:13 am   Subject: Normal Map generator.
when use normalmap generator

normalmap had Crack between Zone and Zone.

How To Fix?
  Topic: triangle....
inucasoftware

Replies: 4
Views: 7814

PostForum: Grome 3 - General Discussion and Support   Posted: Fri Aug 12, 2011 1:04 am   Subject: triangle....
i am fixing terrain render in Engine.

Thank for Reply
  Topic: triangle....
inucasoftware

Replies: 4
Views: 7814

PostForum: Grome 3 - General Discussion and Support   Posted: Thu Aug 11, 2011 1:57 am   Subject: triangle....
In Engine Help

The 3D space in Engine is represented by the right-handed Cartesian coordinate system: X and Y axes form a horizontal plane, Z axis points up. When exporting an animation from 3D edi ...
  Topic: triangle....
inucasoftware

Replies: 4
Views: 7814

PostForum: Grome 3 - General Discussion and Support   Posted: Wed Aug 10, 2011 4:57 am   Subject: triangle....
how to do view like enging?

http://i1093.photobucket.com/albums/i426/wxywxy77/Tile.jpg
  Topic: Ground Holes Mask
inucasoftware

Replies: 1
Views: 5903

PostForum: Grome 3 - General Discussion and Support   Posted: Mon Aug 01, 2011 7:11 am   Subject: Ground Holes Mask
the meaning of Pixel In Ground Holes Mask , Is vertex or Surface?

example)

height map : 1024 * 1024 ( real height mask , vertices 1025 * 1025 )

Ground Holes Mask : 1025 * 1025
...
  Topic: other View Mode?
inucasoftware

Replies: 4
Views: 6914

PostForum: Grome 3 - General Discussion and Support   Posted: Fri Jul 22, 2011 5:49 am   Subject: other View Mode?
http://i1093.photobucket.com/albums/i426/wxywxy77/mask-1.jpg
  Topic: other View Mode?
inucasoftware

Replies: 4
Views: 6914

PostForum: Grome 3 - General Discussion and Support   Posted: Wed Jul 20, 2011 9:31 am   Subject: other View Mode?
terrain had three Masked Texture.

top : L1 ( Value = 100 )
middle : L2 ( Value = 155 )
bottom : L3 ( Value = 255 )

I had can view L3 Layer.

I want other view mode.

L1 : Va ...
  Topic: specular map
inucasoftware

Replies: 5
Views: 7676

PostForum: Grome 3 - General Discussion and Support   Posted: Thu Jul 14, 2011 8:06 am   Subject: specular map
example

when use MaskGen in specular map mask

how to make gradation , hightlight edge , hole dark
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