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  Topic: Professional vs. Standard?
gerarduk

Replies: 1
Views: 3146

PostForum: Grome 1, 2 - General Discussion   Posted: Fri May 09, 2008 11:47 am   Subject: Professional vs. Standard?
In the comparison between the standard and professional editions, they state the professional can have unlimited terrain color layers.

Does anyone know exactly what that signifies? Does it mean one ...
  Topic: Object Integration with Grome and TGEA
gerarduk

Replies: 10
Views: 15478

PostForum: Torque Game Engine Advanced   Posted: Fri May 09, 2008 11:44 am   Subject: Thanks a lot!
This is just what I was waiting for, cannot wait to get a chance to work with the new exporter!

Has anyone had a chance to do so, and is there any documentation of what the features are?

i.e. is ...
  Topic: Shifting between Baked Shadows
gerarduk

Replies: 2
Views: 7183

PostForum: Torque Game Engine Advanced   Posted: Thu Mar 27, 2008 7:36 pm   Subject: Shifting between Baked Shadows
If I wanted to create multiple lightmaps with baked shadows for each dts and a different lightmap for different times of the day, what would be the feasibility of integrating this with a day/night res ...
  Topic: Ability to Export Torque Mission File
gerarduk

Replies: 1
Views: 3580

PostForum: Grome 1, 2 - General Discussion   Posted: Thu Mar 27, 2008 1:51 pm   Subject: Ability to Export Torque Mission File
Just wanted to say, I would definitely purchase the professional version if you had the ability to place DTS objects in Grome and then export the full file as a Torque Mission file into the Torque Eng ...
  Topic: Object Integration with Grome and TGEA
gerarduk

Replies: 10
Views: 15478

PostForum: Torque Game Engine Advanced   Posted: Thu Mar 27, 2008 1:49 pm   Subject: Would be great
It would be great if you could get support for placing DTS objects into Grome and export that into a mission file, instead of having to jump back and forth, create the terrain in one program, and then ...
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