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  Topic: Additional textures.
davidbrinnen

Replies: 16
Views: 15755

PostForum: Grome 3 - General Discussion and Support   Posted: Thu Apr 21, 2011 3:28 pm   Subject: -
Thanks for that! I've grabbed them and will get back to the tutorials as soon as maybe...
  Topic: hdri support in Grome?
davidbrinnen

Replies: 2
Views: 6466

PostForum: Grome 3 - General Discussion and Support   Posted: Sun Apr 17, 2011 1:53 pm   Subject: -
Adrian,

Thanks for that, it never occurred to me to include multiple shadow maps generated from different sun positions - I like it! Indeed, ldr is no issue since I would be supplying my own prima ...
  Topic: hdri support in Grome?
davidbrinnen

Replies: 2
Views: 6466

PostForum: Grome 3 - General Discussion and Support   Posted: Sat Apr 16, 2011 11:03 am   Subject: hdri support in Grome?
Is there (or are their any plans for) hdri support in Grome?

I was experimenting with the shadow mapped in Grome and thought, if I could load in one of my custom "ambient" hdr's (Bryce 7.1 will eve ...
  Topic: Additional textures.
davidbrinnen

Replies: 16
Views: 15755

PostForum: Grome 3 - General Discussion and Support   Posted: Fri Apr 15, 2011 6:00 pm   Subject: -
Hi Adrian,

Phew, at least it wasn't me not finding them in a really obvious place! Thank you indeed, I shall look forwards to having a play with these next week.

Cheers,

David.
  Topic: Additional textures.
davidbrinnen

Replies: 16
Views: 15755

PostForum: Grome 3 - General Discussion and Support   Posted: Fri Apr 15, 2011 4:44 pm   Subject: -
OK, this is probably a daft question, so I will apologise in advance.

I'm following the perpixel tutorial and while I can find sand01.dds no problem...

I cannot find any of the purple coloured f ...
  Topic: Additional textures.
davidbrinnen

Replies: 16
Views: 15755

PostForum: Grome 3 - General Discussion and Support   Posted: Fri Apr 15, 2011 9:48 am   Subject: -
Thanks Adrian,

Got to say I am very impressed with the level of customer feedback and service Quad gives, particularly in comparison to other software developers (who shall remain nameless) I have ...
  Topic: Additional textures.
davidbrinnen

Replies: 16
Views: 15755

PostForum: Grome 3 - General Discussion and Support   Posted: Fri Apr 15, 2011 8:57 am   Subject: -
Hi Adiran,

Far be it for me to tell my grandmother how to suck eggs, but here's what I did that seems to work also, just so you know...

I made a zone.
Put a procedural hight map on it.
Made a ...
  Topic: Additional textures.
davidbrinnen

Replies: 16
Views: 15755

PostForum: Grome 3 - General Discussion and Support   Posted: Fri Apr 15, 2011 8:17 am   Subject: -
Thanks again Adrian,

No problem, I think I have enough on my plate at the moment without learning c++! I will content myself with the approach I've already discovered, that works fine for me thank ...
  Topic: Additional textures.
davidbrinnen

Replies: 16
Views: 15755

PostForum: Grome 3 - General Discussion and Support   Posted: Fri Apr 15, 2011 8:00 am   Subject: -
Quick question,

Does the road tutorial include directions on how to export a mask of the road itself against the terrain zone/zones it is passing over?

I know I can do this by making the road fu ...
  Topic: Additional textures.
davidbrinnen

Replies: 16
Views: 15755

PostForum: Grome 3 - General Discussion and Support   Posted: Fri Apr 15, 2011 7:51 am   Subject: -
Thanks Adrian,

More good news! Excellent. I look forwards to watching them.

Cheers,

David.
  Topic: Additional textures.
davidbrinnen

Replies: 16
Views: 15755

PostForum: Grome 3 - General Discussion and Support   Posted: Fri Apr 15, 2011 7:43 am   Subject: -
Thanks Adrian,

Grabbed them! No problem. Thanks for the quick answer. Back to learning...

Cheers,

David.

PS, I wouldn't object to watching more video's about applying textures to terrai ...
  Topic: Additional textures.
davidbrinnen

Replies: 16
Views: 15755

PostForum: Grome 3 - General Discussion and Support   Posted: Fri Apr 15, 2011 7:12 am   Subject: Additional textures.
I'm just trying to get to grips with the texturing and I've been watching the tutorials (which are good) and I noticed on the tutorials there are many more textures in the library than I seem to have ...
  Topic: Beginner question about heightmap import
davidbrinnen

Replies: 7
Views: 12080

PostForum: Grome 1, 2 - General Discussion   Posted: Sun Mar 27, 2011 6:55 pm   Subject: -
Hi Adrian,

I will certainly be experimenting with Grome's texturing approach. Indeed it is possible to mix and match procedural and picture sources for Bryce materials. So as to get the best of bo ...
  Topic: Beginner question about heightmap import
davidbrinnen

Replies: 7
Views: 12080

PostForum: Grome 1, 2 - General Discussion   Posted: Sun Mar 27, 2011 11:21 am   Subject: -
Thank you for that information, ALicu.

I understand now the discrepancy. I am too stuck in the mindset of thinking of heightmaps in terms of pixel based images and not as tiles. My thinking will ...
  Topic: Beginner question about heightmap import
davidbrinnen

Replies: 7
Views: 12080

PostForum: Grome 1, 2 - General Discussion   Posted: Sat Mar 26, 2011 7:54 pm   Subject: -
Another quick question.

How come on export as png.

The input information says: Terrain size: 1024, 1024
The output says: Heightmap output size: 1025, 1025

I have tried a few combinations of ...
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