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  Topic: Subject: Zero Ballistics - open beta
cmusch

Replies: 5
Views: 9563

PostForum: Grome 3 - User Gallery   Posted: Sat Apr 12, 2008 11:00 am   Subject: Subject: Zero Ballistics - open beta
Hi!

Thanks for your feedback Smile

You are right about the detail layers - detail.png contains the normalized layer masks, 2 per color channel.
About your shader issue: we've had a few people rep ...
  Topic: Subject: Zero Ballistics - open beta
cmusch

Replies: 5
Views: 9563

PostForum: Grome 3 - User Gallery   Posted: Fri Apr 04, 2008 6:51 pm   Subject: Subject: Zero Ballistics - open beta
Hello!

Our team at QuantiCode is proud to announce that we have released a
public beta version of our game "Zero Ballistics" !

Levels were build with Grome, using our own export & input plu ...
  Topic: DDS images are saved incorrectly sometimes
cmusch

Replies: 2
Views: 6264

PostForum: Grome 1, 2 - Bug Reporting   Posted: Tue Feb 19, 2008 2:44 pm   Subject: DDS images are saved incorrectly sometimes
Thanks for the quick response. Luckily, we indeed have a Geforce 8800 in our artist's computer.

regards
chris
  Topic: DDS images are saved incorrectly sometimes
cmusch

Replies: 2
Views: 6264

PostForum: Grome 1, 2 - Bug Reporting   Posted: Tue Feb 19, 2008 11:30 am   Subject: DDS images are saved incorrectly sometimes
Hi!

Our level export plugin saves all textures used in a level as dds (via the SDK functions). On two occasions now, it happened that the exported dds file was incorrect. The 2x2 mipmap level was ...
  Topic: lightmap bug ?
cmusch

Replies: 2
Views: 5743

PostForum: Grome 1, 2 - Bug Reporting   Posted: Thu Jan 24, 2008 12:45 pm   Subject: lightmap bug ?
hello

i have a problem with lightmap rendering in version 1.10.19 Professional.

in the last version everything worked just fine http://www.fotocommunity.de/pc/pc/extra/egallery/pcat/371328/displ ...
  Topic: property array syntax
cmusch

Replies: 2
Views: 3637

PostForum: Grome 1, 2 - General Discussion   Posted: Wed Dec 19, 2007 10:07 am   Subject: property array syntax
Thanks a lot, works like a breeze.
  Topic: Duplicate Object
cmusch

Replies: 5
Views: 4780

PostForum: Grome 1, 2 - General Discussion   Posted: Mon Dec 17, 2007 9:58 am   Subject: Duplicate Object
Thanks a lot!!
  Topic: Duplicate Object
cmusch

Replies: 5
Views: 4780

PostForum: Grome 1, 2 - General Discussion   Posted: Mon Dec 17, 2007 8:44 am   Subject: Duplicate Object
Hi!

I was looking for a way for our artist to duplicate instances which have a property table set. We need several instances of similar objects, and it is somewhat cumbersome to create them all by ...
  Topic: property array syntax
cmusch

Replies: 2
Views: 3637

PostForum: Grome 1, 2 - General Discussion   Posted: Sat Dec 15, 2007 5:15 pm   Subject: property array syntax
Hello!

Could you be so kind and post the syntax for defining arrays in a property table? The in-app description unfortunately doesn't fit into the label area and is truncated.

regards
cm
  Topic: Replace object after it has been created
cmusch

Replies: 1
Views: 3098

PostForum: Grome 1, 2 - General Discussion   Posted: Sat Dec 15, 2007 5:03 pm   Subject: Replace object after it has been created
Hello!

Is it currently possible to replace the mesh behind an object that is placed into the scene?
E.g. after a model is renamed and cannot be found, is there an easy way to solve this situation, ...
  Topic: Duplicate Object
cmusch

Replies: 5
Views: 4780

PostForum: Grome 1, 2 - General Discussion   Posted: Sat Dec 15, 2007 1:34 pm   Subject: Duplicate Object
Hello!

Is there an easy way to duplicate an object (properties, transform and all)?

regards
cm
  Topic: Get enable/disable status of texture layers in plugin
cmusch

Replies: 5
Views: 4737

PostForum: Grome 1, 2 - General Discussion   Posted: Thu Dec 13, 2007 12:15 pm   Subject: Get enable/disable status of texture layers in plugin
Hello,

We've posted a new version today (01.10.02) that also includes this SDK addition. You can now find out if a texture or heightmap layer is enabled or if it is in use with iEditorLayer::IsEnab ...
  Topic: Help needed for tracking down plugin bug...
cmusch

Replies: 1
Views: 5383

PostForum: Grome 1, 2 - SDK Developer   Posted: Thu Dec 13, 2007 11:51 am   Subject: Help needed for tracking down plugin bug...
Hello!

I have a very subtle bug that causes Grome to crash when exporting a level with our own plugin, but only when objects are previously loaded with our import plugin. I think our import plugin ...
  Topic: Get enable/disable status of texture layers in plugin
cmusch

Replies: 5
Views: 4737

PostForum: Grome 1, 2 - General Discussion   Posted: Tue Aug 28, 2007 1:20 pm   Subject: Get enable/disable status of texture layers in plugin
This is great news! Keep up the good work Smile
  Topic: Get enable/disable status of texture layers in plugin
cmusch

Replies: 5
Views: 4737

PostForum: Grome 1, 2 - General Discussion   Posted: Sun Aug 26, 2007 12:17 pm   Subject: Get enable/disable status of texture layers in plugin
Hi!

At our artist's request: Is there a way to determine whether the user has enabled / disabled a texture layer from within an export plugin, so layers can be ignored at export time?

regards
c ...
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