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  Topic: Engine Support
Zykomaniac

Replies: 18
Views: 23826

PostForum: Engines - General Discussion   Posted: Fri Jul 30, 2010 7:02 pm   Subject: Engine Support
it is using power of two yes if its for tiles or vertices I am not sure, but I dont know how big each zone is in comparison to the heightmap, thats what I mean by tweaking the size, to figure out how ...
  Topic: Engine Support
Zykomaniac

Replies: 18
Views: 23826

PostForum: Engines - General Discussion   Posted: Thu Jul 29, 2010 5:02 pm   Subject: Engine Support
Well mostly because Esenthel do it in the same way as grome, splitting terrain zones, and exporting a heightmap I usually have to decide how large the heightmap will be and how many zones. might just ...
  Topic: Engine Support
Zykomaniac

Replies: 18
Views: 23826

PostForum: Engines - General Discussion   Posted: Wed Jul 28, 2010 3:03 pm   Subject: Engine Support
I agree with Tooshar, the heightmaps created from grome is relatively good, just having a real hard time sizing them :p perhaps you could contact the Developer of Esenthel Engine and help each other o ...
  Topic: Unreal Development Kit
Zykomaniac

Replies: 42
Views: 70759

PostForum: Unreal Development Kit (UDK)   Posted: Mon Feb 08, 2010 8:42 pm   Subject: Unreal Development Kit
*scratches head* I dont understand a thing, I remember having DDS in the import list, but since that when I listed what could be imported I've reinstalled January Version but now it isnt in the list a ...
  Topic: Unreal Development Kit
Zykomaniac

Replies: 42
Views: 70759

PostForum: Unreal Development Kit (UDK)   Posted: Fri Feb 05, 2010 1:45 pm   Subject: Unreal Development Kit
Yeah, ok I will try that then.


EDIT: Awsome, text exporter work perfectly ^^
  Topic: Unreal Development Kit
Zykomaniac

Replies: 42
Views: 70759

PostForum: Unreal Development Kit (UDK)   Posted: Fri Feb 05, 2010 12:53 pm   Subject: Unreal Development Kit
general export, I only export one at the time, exporting all together would result in a 40000x something image : P

I dont understand the text exporter so I dont use it, raw = txt? : p
  Topic: Unreal Development Kit
Zykomaniac

Replies: 42
Views: 70759

PostForum: Unreal Development Kit (UDK)   Posted: Thu Feb 04, 2010 4:52 pm   Subject: Unreal Development Kit
Every Zone is exported with the same settings
Heightmap raw 20 unit per pixel export only selected zones

every zone is exported as 257
  Topic: Unreal Development Kit
Zykomaniac

Replies: 42
Views: 70759

PostForum: Unreal Development Kit (UDK)   Posted: Thu Feb 04, 2010 12:43 pm   Subject: Unreal Development Kit
Only problem I am having actually, which may be a game breaker when thinking about terrain level streaming joskj, is that even though you create zones in grome which stiches is that when exported and ...
  Topic: Unreal Development Kit
Zykomaniac

Replies: 42
Views: 70759

PostForum: Unreal Development Kit (UDK)   Posted: Thu Feb 04, 2010 8:31 am   Subject: Unreal Development Kit
Just to catch on regarding anti-clock and clockwise, as you said it will depend how you do it on Grome, if you rotate anti-clockwise, you need to export anti-clockwise, if you flip it 180 around, you ...
  Topic: Mask Generator
Zykomaniac

Replies: 4
Views: 11361

PostForum: Grome 1, 2 - General Discussion   Posted: Thu Feb 04, 2010 8:12 am   Subject: Mask Generator
Hmm, regarding scrolling, minor issue but not really, fraps makes the scroll not work that way. I just have to remember to shutdown fraps before using Grome ^^ can use some of the other recording tool ...
  Topic: Unreal Development Kit
Zykomaniac

Replies: 42
Views: 70759

PostForum: Unreal Development Kit (UDK)   Posted: Thu Feb 04, 2010 8:08 am   Subject: Unreal Development Kit
I use Clockwise.

Texture Formats

BMP
TGA
PSD
DDS
.Float??
.PCX??

?? = Havent tested but is listed as possible to import as texture.
  Topic: Mask Generator
Zykomaniac

Replies: 4
Views: 11361

PostForum: Grome 1, 2 - General Discussion   Posted: Thu Feb 04, 2010 5:31 am   Subject: Mask Generator
Then is it possible to request the ability to create a sub-preset, like storing different preset information into the sub-presets and the presets them selves just adds the required masks that is spec ...
  Topic: Unreal Development Kit
Zykomaniac

Replies: 42
Views: 70759

PostForum: Unreal Development Kit (UDK)   Posted: Thu Feb 04, 2010 5:25 am   Subject: Unreal Development Kit
Wow, thats great Adrian! : )
Just for safety make the texture exporting able to rotate by 90.


From what I see joskj your rotation of texture is to get the textures on the mountain sides to align ...
  Topic: Crash
Zykomaniac

Replies: 4
Views: 5882

PostForum: Grome 1, 2 - Bug Reporting   Posted: Wed Feb 03, 2010 7:08 am   Subject: Crash
Its strange though these crash situations is applied to EVERY 3D rendering applications it seems,
Unreal Development kit if you scroll in another view than the current selected, it crashes,
scrol ...
  Topic: Mask Generator
Zykomaniac

Replies: 4
Views: 11361

PostForum: Grome 1, 2 - General Discussion   Posted: Wed Feb 03, 2010 7:05 am   Subject: Mask Generator
Just want to request or suggest someway to store spesific Texture Layer info, because changing between lots of texture layers and have to remask there is no way to remember every settings and which la ...
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