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  Topic: TGEA 1.7 compile issues
PuG

Replies: 7
Views: 12344

PostForum: Torque Game Engine Advanced   Posted: Mon Apr 07, 2008 7:05 am   Subject: TGEA 1.7 compile issues
Hi, yes same problem with 1.70 - but if you compile using 1.03 then it will work ingame (all be it sometimes with some pink areas).

Just waiting on GG to fix it.
  Topic: Object Integration with Grome and TGEA
PuG

Replies: 10
Views: 16993

PostForum: Torque Game Engine Advanced   Posted: Sun Mar 30, 2008 8:17 am   Subject: Object Integration with Grome and TGEA
When first recording the video tutorials we also coded a small standalone application to convert/transfer the Gromes Instance output into Torque mission format.

The little program works fine for th ...
  Topic: Does the TGEA exporter capture the texture UV scale?
PuG

Replies: 7
Views: 13405

PostForum: Torque Game Engine Advanced   Posted: Wed Mar 26, 2008 8:24 am   Subject: Does the TGEA exporter capture the texture UV scale?
Very nice! look forward to the resource Smile

I know they have fiddled with the clipmap in TGEA 1.7.1 beta, but my own terrain doesn't seem to want to work ingame.
  Topic: Does the TGEA exporter capture the texture UV scale?
PuG

Replies: 7
Views: 13405

PostForum: Torque Game Engine Advanced   Posted: Mon Mar 17, 2008 8:40 am   Subject: Does the TGEA exporter capture the texture UV scale?
Also on top of that, even if you do increase the tiling in the TGEA shaders you will find the old issue is still the ClipMapBatcher causing blurred results - either this needs disabling or figuring ou ...
  Topic: Dynamic Lightmap
PuG

Replies: 6
Views: 11675

PostForum: Torque Game Engine Advanced   Posted: Fri Mar 14, 2008 7:55 pm   Subject: Dynamic Lightmap
I think best answered by ALicu, but I have noticed it can take some time depending on your system hardware, the size of your landscape/number of zones - also if your not already, make sure your runnin ...
  Topic: Dynamic Lightmap
PuG

Replies: 6
Views: 11675

PostForum: Torque Game Engine Advanced   Posted: Fri Mar 14, 2008 4:48 pm   Subject: Dynamic Lightmap
Hi ldemarinis,

Two parts to your question really. Firstly Atlas uses a baked lightmap which is combined on compile and overlayed in the HLSL shaders to produce your lit terrain ingame.

In TGEA ...
  Topic: Problems with the mp4-tutorials.
PuG

Replies: 12
Views: 26736

PostForum: Torque Game Engine Advanced   Posted: Fri Feb 29, 2008 1:23 pm   Subject: Problems with the mp4-tutorials.
Sorry guys thats my fault, the audio is mp3, (mpga, lame) and the video codec is MP4 (MPEG4 X264) so the latest QuickTime should run it fine.

If your still having problems will rencode again in an ...
  Topic: 8 textures for Atlas Blended
PuG

Replies: 6
Views: 12549

PostForum: Torque Game Engine Advanced   Posted: Fri Feb 29, 2008 11:31 am   Subject: 8 textures for Atlas Blended
Something worth looking at is Bobby Leighton's 8 textures for Atlas Blended resource found [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=70794]here.

Grome's Atlas exporter already ...
  Topic: Standard Edition Limitations...
PuG

Replies: 2
Views: 4689

PostForum: Grome 1, 2 - General Discussion   Posted: Fri Dec 28, 2007 9:30 pm   Subject: Standard Edition Limitations...
Thanks for the reply, if something could be done with the mask limitation that would be excellent.

Regards,
  Topic: Standard Edition Limitations...
PuG

Replies: 2
Views: 4689

PostForum: Grome 1, 2 - General Discussion   Posted: Fri Dec 28, 2007 2:09 pm   Subject: Standard Edition Limitations...
Hi, been trying to use Grome on and off now for a good number of months, but always frustrated by some of the imposed limits on the standard edition.

Of course I can understand you want to sell th ...
  Topic: Auto Save
PuG

Replies: 1
Views: 4023

PostForum: Grome 1, 2 - General Discussion   Posted: Fri Oct 26, 2007 8:45 am   Subject: Auto Save
Hi, back along was having a few issues using the Text exporter causing Grome to lock - I know its normally good practise to of save as often as possible, but perhaps a incremental auto save system wit ...
  Topic: Graphics Tablet Support
PuG

Replies: 5
Views: 13495

PostForum: Grome 1, 2 - General Discussion   Posted: Fri Oct 26, 2007 8:41 am   Subject: Graphics Tablet Support
Hi, the tablet appears to effect the brush strength? is possible for a similar function for size using again either pressure levels or pen tilt? (perhaps small drop down tab letting you select).

Re ...
  Topic: Saving the Shadow map
PuG

Replies: 1
Views: 3775

PostForum: Grome 1, 2 - General Discussion   Posted: Sat Oct 06, 2007 9:54 am   Subject: Saving the Shadow map
Hi, quick question - how do you export the Shadow map? doesn't seemed to be outputted with the standard Text exporter.

Also is it possible to find the average height in Grome?

Regards!
  Topic: Graphics Tablet Support
PuG

Replies: 5
Views: 13495

PostForum: Grome 1, 2 - General Discussion   Posted: Sat Oct 06, 2007 7:15 am   Subject: Graphics Tablet Support
Thanks for the reply. Will try upgrading my drivers.
  Topic: Graphics Tablet Support
PuG

Replies: 5
Views: 13495

PostForum: Grome 1, 2 - General Discussion   Posted: Fri Oct 05, 2007 7:23 am   Subject: Graphics Tablet Support
Hi, not sure whether Grome does already? though a nice possible feature would be support for graphics tablets tilt & pressure levels.

Regards!
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