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  Topic: Heightmap sizes
Mag-Tac

Replies: 5
Views: 10375

PostForum: Torque Game Engine Advanced   Posted: Wed Jul 22, 2009 9:27 pm   Subject: Heightmap sizes
Sorry for the long delay I missed this post. I will give that a try I had forgot I was importing a 4096 map...
  Topic: Heightmap sizes
Mag-Tac

Replies: 5
Views: 10375

PostForum: Torque Game Engine Advanced   Posted: Tue Jul 14, 2009 1:52 am   Subject: Heightmap sizes
Just an FYI.. This is the Terrain brought over to T3D... Yea, I know looks stink, but it was just a programmers test:)


http://i60.photobucket.com/albums/h15/kd4vcu/Game/screenshot_001-00001.png
...
  Topic: Heightmap sizes
Mag-Tac

Replies: 5
Views: 10375

PostForum: Torque Game Engine Advanced   Posted: Sat Jul 11, 2009 4:13 pm   Subject: Heightmap sizes
Yes, I am using the General Exporter, should have clarified.

Here is the scene info if that gives everything.

Terrain:

Zones no: 1 (Selected: 0)
Polygons: 35643134 (Selected: 0)
Terrain hei ...
  Topic: Heightmap sizes
Mag-Tac

Replies: 5
Views: 10375

PostForum: Torque Game Engine Advanced   Posted: Fri Jul 10, 2009 8:33 pm   Subject: Heightmap sizes
I am having some luck importing to T3D, and can now export heghtmaps at 4096. Problem is I can't get the color masks to export at 4096, only 4095. How can I set my masks up to export at the right size ...
  Topic: Exporting
Mag-Tac

Replies: 6
Views: 6760

PostForum: Grome 1, 2 - General Discussion   Posted: Sat Jul 04, 2009 5:49 am   Subject: Exporting
Thanks....

Just so you will know... I played around with the General Large Data Exporter and it produced the files needed to pull into T3D..

I can compile it, that's not a problem.. This is act ...
  Topic: Export Crashing
Mag-Tac

Replies: 2
Views: 6273

PostForum: Grome 1, 2 - Bug Reporting   Posted: Fri Jul 03, 2009 3:51 pm   Subject: Export Crashing
I figured you knew, that is why I didn't want to submit a bug.. Less work that way I am sure:)
  Topic: Exporting
Mag-Tac

Replies: 6
Views: 6760

PostForum: Grome 1, 2 - General Discussion   Posted: Fri Jul 03, 2009 3:50 pm   Subject: Exporting
I was exporting some existing terrains, so I will try and create one with a power of two minus one and see what happens.

As far as normalized? Not sure. But.. it will take an RGBA image and create ...
  Topic: Export Crashing
Mag-Tac

Replies: 2
Views: 6273

PostForum: Grome 1, 2 - Bug Reporting   Posted: Fri Jul 03, 2009 3:03 pm   Subject: Export Crashing
I did not want to turn a bug report in on this, as it is merely a simple one. But in the export menu Grome II (64) will crash if you try to create a new directory. I have not tried the 32bit yet..
  Topic: Exporting
Mag-Tac

Replies: 6
Views: 6760

PostForum: Grome 1, 2 - General Discussion   Posted: Fri Jul 03, 2009 2:59 pm   Subject: Exporting
Yes, I meant to say heightmap.... You can probably move this to a Torque 3D area. In Grome I I could not import heightmaps into T3D, I have sent GG a sample PNG and they are checking why. I get too ma ...
  Topic: Exporting
Mag-Tac

Replies: 6
Views: 6760

PostForum: Grome 1, 2 - General Discussion   Posted: Thu Jul 02, 2009 9:05 pm   Subject: Exporting
Is it possible to export the terrain to 24 or 32 PNGs instead of 8bit?
  Topic: Collada
Mag-Tac

Replies: 2
Views: 4806

PostForum: Grome 1, 2 - General Discussion   Posted: Thu Jul 02, 2009 9:04 pm   Subject: Collada
Thanks.. already running it now:)
  Topic: Collada
Mag-Tac

Replies: 2
Views: 4806

PostForum: Grome 1, 2 - General Discussion   Posted: Wed Jul 01, 2009 9:44 pm   Subject: Collada
Were there any changes from G1 to G2 in the Collada exporter. Not that I was having any issues, but considering updating and I would like to use Collada more to move terrains in and out of different p ...
  Topic: Torque3D
Mag-Tac

Replies: 14
Views: 17725

PostForum: Torque Game Engine Advanced   Posted: Wed Jun 10, 2009 3:58 am   Subject: Torque3D
Haven't needed a terrain in a while. But just checking in. Good to see T3D is being considered for support. I think creating terrains would be a lot easier.
  Topic: Torque3D
Mag-Tac

Replies: 14
Views: 17725

PostForum: Torque Game Engine Advanced   Posted: Fri Jan 16, 2009 11:35 pm   Subject: Torque3D
GG has been slowly releasing info on Torque3D... Seems Atlas support will not be there. Perhaps something close but a little different. Hopefully since I just bought Grome for Atlas last month, I can ...
  Topic: New Versions
Mag-Tac

Replies: 4
Views: 5157

PostForum: Grome 1, 2 - General Discussion   Posted: Sun Dec 28, 2008 10:21 pm   Subject: New Versions
Thanks for the quick reply, wasn't expecting a reply on Sunday, and that clears up my question, I just read the other post wrong.

Will be a while before I can post suggestions, still learning. The ...
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